import sys
import math
+import bpy
import Blender
class Edge:
def __init__(self, me):
- self._medge=me
+ if me.__class__==Edge:
+ self._medge=me._medge
+ self.smooth=me.smooth
+ else:
+ self._medge=me
+ self.smooth=False
self.faces=[]
- self.smooth=False
def __getattr__(self, attr):
return getattr(self._medge, attr)
def __init__(self, mv):
if mv.__class__==Vertex:
self._mvert=mv._mvert
+ self.uv=mv.uv
else:
self._mvert=mv
+ self.uv=None
+ self.orig_index=self._mvert.index
def __getattr__(self, attr):
return getattr(self._mvert, attr)
def __getattr__(self, attr):
return getattr(self._mface, attr)
- def get_following_vertex(self, *vt):
- seen=False
- indices=[v.index for v in vt]
- for v in self.verts:
- if v.index in indices:
- seen=True
- elif seen:
- return v
-
- if seen:
- return self.verts[0]
-
- return None
+ def get_vertices_from(self, *vt):
+ indices=[u.index for u in vt]
+ flags=[(v.index in indices) for v in self.verts]
+ l=len(self.verts)
+ for i in range(l):
+ if flags[i] and not flags[(i+l-1)%l]:
+ return self.verts[i:]+self.verts[:i]
class SmoothGroup:
v=f.verts[i]
if v.index not in vert_map:
vt=Vertex(v)
- if not f.smooth:
- vt.no=f.no
+ vt.index=len(self.verts)
self.verts.append(vt)
+
vert_map[v.index]=vt
+ vt.no=Blender.Mathutils.Vector(f.no)
+ else:
+ vt=vert_map[v.index]
+ vt.no+=f.no
+ f.verts[i]=vt
+
+ for v in self.verts:
+ v.no.normalize()
+
+ def separate_uv(self):
+ copies={}
+ for f in self.faces:
+ for i in range(len(f.verts)):
+ v=f.verts[i]
+ if not v.uv:
+ v.uv=f.uv[i]
+ elif f.uv[i]!=v.uv:
+ if v.index not in copies:
+ copies[v.index]=[]
+
+ vt=None
+ for w in copies[v.index]:
+ if w.uv==f.uv[i]:
+ vt=w
+ break
+
+ if not vt:
+ vt=Vertex(v)
+ vt.index=len(self.verts)
+ vt.uv=f.uv[i]
+ self.verts.append(vt)
+ copies[v.index].append(vt)
+
f.verts[i]=vt
+
+ def create_edges(self):
+ edge_map={}
+ for f in self.faces:
+ vert_map=dict([(v.orig_index, v) for v in f.verts])
+ for i in range(len(f.edges)):
+ v1=vert_map[f.edges[i].v1.index]
+ v2=vert_map[f.edges[i].v2.index]
+ key=tuple(sorted((v1.index, v2.index)))
+
+ if key in edge_map:
+ e=edge_map[key]
else:
- f.verts[i]=vert_map[v.index]
+ e=Edge(f.edges[i])
+ edge_map[key]=e
+ e.v1=v1
+ e.v2=v2
+ e.key=key
+
+ f.edges[i]=e
+ e.faces.append(f)
class Exporter:
self.out_file=file(fn, "w")
self.use_strips=True
self.use_degen_tris=True
+ self.debug=False
def find_smooth_group(self, face, sg):
face.smooth_group=sg
if not edge:
return None
- v1=face.get_following_vertex(edge.v1, edge.v2)
- v2=face.get_following_vertex(v1)
- if len(face.verts)==4:
- result=[v2, v1]
- else:
- result=[v1, v2]
+ if self.debug:
+ print "Starting strip from %s"%[v.index for v in face.verts]
+
+ verts=face.get_vertices_from(edge.v1, edge.v2)
+ result=[verts[-2], verts[-1]]
while 1:
+ verts=face.get_vertices_from(*result[-2:])
+ k=len(result)%2
+ if self.debug:
+ print " %d %s"%(len(result), [v.index for v in verts])
+
face.flag=True
- for i in range(2, len(face.verts)):
- v=face.get_following_vertex(result[-2], result[-1])
- result.append(v)
+ if len(verts)==4 and not k:
+ result.append(verts[3])
+ result.append(verts[2])
+ if len(verts)==4 and k:
+ result.append(verts[3])
i1=result[-2].index
i2=result[-1].index
break
next=edge.other_face(face)
- if next.smooth_group.index!=face.smooth_group.index or next.flag:
+ if not next or next.smooth_group.index!=face.smooth_group.index or next.flag:
break
face=next
+ if self.debug:
+ print " %s"%[v.index for v in result]
+
return result
def export(self):
- scene=Blender.Scene.GetCurrent()
+ scene=bpy.data.scenes.active
- obj=scene.getActiveObject()
+ obj=scene.objects.active
if obj.getType()!="Mesh":
raise Exception, "Can only export Mesh data"
for e in edges.itervalues():
e.check_smooth(smooth_limit)
+ if self.debug:
+ print "%d faces, %d edges"%(len(faces), len(edges))
+
smooth_groups=[]
for f in faces:
if not f.smooth_group:
for sg in smooth_groups:
sg.find_vertices()
+ if mesh.faceUV:
+ sg.separate_uv()
+ sg.create_edges()
+
+ verts=[]
+ for sg in smooth_groups:
+ for v in sg.verts:
+ v.index=len(verts)
+ verts.append(v)
+
+ if self.debug:
+ print "%d smooth groups:"%(len(smooth_groups))
+ for i in range(len(smooth_groups)):
+ sg=smooth_groups[i]
+ print " %d: %d faces, %d vertices"%(i, len(sg.faces), len(sg.verts))
strips=[]
if self.use_strips:
strips=[big_strip]
- verts=[]
- for sg in smooth_groups:
- for v in sg.verts:
- v.index=len(verts)
- verts.append(v)
-
- self.out_file.write("vertices NORMAL3_VERTEX3\n{\n")
+ self.out_file.write("vertices NORMAL3")
+ if mesh.faceUV:
+ self.out_file.write("_TEXCOORD2")
+ self.out_file.write("_VERTEX3\n{\n")
+ norm=None
+ uv=None
for v in verts:
- self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
+ if v.no!=norm:
+ self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
+ norm=v.no
+ if v.uv!=uv:
+ self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv))
+ uv=v.uv
self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
self.out_file.write("};\n")
for s in strips:
def export(self, fn):
exp=Exporter(fn)
+ #exp.use_degen_tris=False
+ #exp.debug=True
exp.export()