]> git.tdb.fi Git - libs/gl.git/blobdiff - mesh_export.py
Blender exporter: Add support for texture coordinates
[libs/gl.git] / mesh_export.py
index 016db5bf40c1c3914a30ccb3535d74821538f52c..75db9d12dd1d1ab70faf9347c2b247f822155604 100644 (file)
@@ -9,13 +9,18 @@ Group: 'Export'
 
 import sys
 import math
+import bpy
 import Blender
 
 class Edge:
        def __init__(self, me):
-               self._medge=me
+               if me.__class__==Edge:
+                       self._medge=me._medge
+                       self.smooth=me.smooth
+               else:
+                       self._medge=me
+                       self.smooth=False
                self.faces=[]
-               self.smooth=False
 
        def __getattr__(self, attr):
                return getattr(self._medge, attr)
@@ -42,8 +47,11 @@ class Vertex:
        def __init__(self, mv):
                if mv.__class__==Vertex:
                        self._mvert=mv._mvert
+                       self.uv=mv.uv
                else:
                        self._mvert=mv
+                       self.uv=None
+               self.orig_index=self._mvert.index
 
        def __getattr__(self, attr):
                return getattr(self._mvert, attr)
@@ -56,23 +64,17 @@ class Face:
                self.edges=[]
                self.verts=[v for v in mf.verts]
                self.flag=False
-       
+
        def __getattr__(self, attr):
                return getattr(self._mface, attr)
 
-       def get_following_vertex(self, *vt):
-               seen=False
-               indices=[v.index for v in vt]
-               for v in self.verts:
-                       if v.index in indices:
-                               seen=True
-                       elif seen:
-                               return v
-
-               if seen:
-                       return self.verts[0]
-
-               return None
+       def get_vertices_from(self, *vt):
+               indices=[u.index for u in vt]
+               flags=[(v.index in indices) for v in self.verts]
+               l=len(self.verts)
+               for i in range(l):
+                       if flags[i] and not flags[(i+l-1)%l]:
+                               return self.verts[i:]+self.verts[:i]
 
 
 class SmoothGroup:
@@ -88,13 +90,65 @@ class SmoothGroup:
                                v=f.verts[i]
                                if v.index not in vert_map:
                                        vt=Vertex(v)
-                                       if not f.smooth:
-                                               vt.no=f.no
+                                       vt.index=len(self.verts)
                                        self.verts.append(vt)
+
                                        vert_map[v.index]=vt
+                                       vt.no=Blender.Mathutils.Vector(f.no)
+                               else:
+                                       vt=vert_map[v.index]
+                                       vt.no+=f.no
+                               f.verts[i]=vt
+
+               for v in self.verts:
+                       v.no.normalize()
+
+       def separate_uv(self):
+               copies={}
+               for f in self.faces:
+                       for i in range(len(f.verts)):
+                               v=f.verts[i]
+                               if not v.uv:
+                                       v.uv=f.uv[i]
+                               elif f.uv[i]!=v.uv:
+                                       if v.index not in copies:
+                                               copies[v.index]=[]
+
+                                       vt=None
+                                       for w in copies[v.index]:
+                                               if w.uv==f.uv[i]:
+                                                       vt=w
+                                                       break
+
+                                       if not vt:
+                                               vt=Vertex(v)
+                                               vt.index=len(self.verts)
+                                               vt.uv=f.uv[i]
+                                               self.verts.append(vt)
+                                               copies[v.index].append(vt)
+
                                        f.verts[i]=vt
+
+       def create_edges(self):
+               edge_map={}
+               for f in self.faces:
+                       vert_map=dict([(v.orig_index, v) for v in f.verts])
+                       for i in range(len(f.edges)):
+                               v1=vert_map[f.edges[i].v1.index]
+                               v2=vert_map[f.edges[i].v2.index]
+                               key=tuple(sorted((v1.index, v2.index)))
+
+                               if key in edge_map:
+                                       e=edge_map[key]
                                else:
-                                       f.verts[i]=vert_map[v.index]
+                                       e=Edge(f.edges[i])
+                                       edge_map[key]=e
+                                       e.v1=v1
+                                       e.v2=v2
+                                       e.key=key
+
+                               f.edges[i]=e
+                               e.faces.append(f)
 
 
 class Exporter:
@@ -104,6 +158,9 @@ class Exporter:
                        self.out_file=sys.stdout
                else:
                        self.out_file=file(fn, "w")
+               self.use_strips=True
+               self.use_degen_tris=True
+               self.debug=False
 
        def find_smooth_group(self, face, sg):
                face.smooth_group=sg
@@ -130,25 +187,24 @@ class Exporter:
                if not edge:
                        return None
 
-               v1=face.get_following_vertex(edge.v1, edge.v2)
-               v2=face.get_following_vertex(v1)
-               if len(face.verts)==4:
-                       result=[v2, v1]
-               else:
-                       result=[v1, v2]
-                       
-               print edge.key
-               print [v.index for v in result]
+               if self.debug:
+                       print "Starting strip from %s"%[v.index for v in face.verts]
+
+               verts=face.get_vertices_from(edge.v1, edge.v2)
+               result=[verts[-2], verts[-1]]
 
                while 1:
+                       verts=face.get_vertices_from(*result[-2:])
+                       k=len(result)%2
+                       if self.debug:
+                               print "  %d %s"%(len(result), [v.index for v in verts])
+
                        face.flag=True
-                       print "face =",[v.index for v in face.verts]
-                       print [e.key for e in face.edges]
-                       for i in range(2, len(face.verts)):
-                               v=face.get_following_vertex(result[-2], result[-1])
-                               print v.index
-                               result.append(v)
-                       print [v.index for v in result]
+                       if len(verts)==4 and not k:
+                               result.append(verts[3])
+                       result.append(verts[2])
+                       if len(verts)==4 and k:
+                               result.append(verts[3])
 
                        i1=result[-2].index
                        i2=result[-1].index
@@ -159,16 +215,19 @@ class Exporter:
                                        break
 
                        next=edge.other_face(face)
-                       if next.smooth_group.index!=face.smooth_group.index or next.flag:
+                       if not next or next.smooth_group.index!=face.smooth_group.index or next.flag:
                                break
                        face=next
 
+               if self.debug:
+                       print "  %s"%[v.index for v in result]
+
                return result
 
        def export(self):
-               scene=Blender.Scene.GetCurrent()
+               scene=bpy.data.scenes.active
 
-               obj=scene.getActiveObject()
+               obj=scene.objects.active
                if obj.getType()!="Mesh":
                        raise Exception, "Can only export Mesh data"
 
@@ -186,6 +245,9 @@ class Exporter:
                for e in edges.itervalues():
                        e.check_smooth(smooth_limit)
 
+               if self.debug:
+                       print "%d faces, %d edges"%(len(faces), len(edges))
+
                smooth_groups=[]
                for f in faces:
                        if not f.smooth_group:
@@ -193,38 +255,74 @@ class Exporter:
                                smooth_groups.append(sg)
                                self.find_smooth_group(f, sg)
 
-               strips=[]
-               """XXX Stripping and smoothing are currently imcompatible
                for sg in smooth_groups:
-                       for f in sg.faces:
-                               if not f.flag:
-                                       strip=self.create_strip(f)
-                                       if strip:
-                                               strips.append(strip)"""
-
-               for i in mesh.verts:
-                       print i.co
-
-               #print [v.index for v in strips[0]]
+                       sg.find_vertices()
+                       if mesh.faceUV:
+                               sg.separate_uv()
+                       sg.create_edges()
 
                verts=[]
                for sg in smooth_groups:
-                       sg.find_vertices()
                        for v in sg.verts:
                                v.index=len(verts)
                                verts.append(v)
 
-               #print [v.index for v in strips[0]]
+               if self.debug:
+                       print "%d smooth groups:"%(len(smooth_groups))
+                       for i in range(len(smooth_groups)):
+                               sg=smooth_groups[i]
+                               print "  %d: %d faces, %d vertices"%(i, len(sg.faces), len(sg.verts))
 
-               self.out_file.write("vertices NORMAL3_VERTEX3\n{\n")
+               strips=[]
+               if self.use_strips:
+                       for sg in smooth_groups:
+                               for f in sg.faces:
+                                       if not f.flag:
+                                               strip=self.create_strip(f)
+                                               if strip:
+                                                       strips.append(strip)
+
+                       if self.use_degen_tris:
+                               big_strip=[]
+                               for s in strips:
+                                       if big_strip:
+                                               big_strip+=[big_strip[-1], s[0]]
+                                       big_strip+=s
+
+                               for f in faces:
+                                       if not f.flag:
+                                               if big_strip:
+                                                       big_strip+=[big_strip[-1], f.verts[0]]
+                                               big_strip+=[f.verts[i] for i in (0, 1, -1)]
+                                               if len(f.verts)==4:
+                                                       big_strip.append(f.verts[-2])
+                                               f.flag=True
+
+                               strips=[big_strip]
+
+               self.out_file.write("vertices NORMAL3")
+               if mesh.faceUV:
+                       self.out_file.write("_TEXCOORD2")
+               self.out_file.write("_VERTEX3\n{\n")
+               norm=None
+               uv=None
                for v in verts:
-                       self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
+                       if v.no!=norm:
+                               self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
+                               norm=v.no
+                       if v.uv!=uv:
+                               self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv))
+                               uv=v.uv
                        self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
                self.out_file.write("};\n")
                for s in strips:
                        self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
+                       n=0
                        for v in s:
                                self.out_file.write(" %u"%v.index)
+                               n+=1;
+                               if n%32==0:
+                                       self.out_file.write(";\n\tindices")
                        self.out_file.write(";\n};\n")
 
                first=True
@@ -246,6 +344,8 @@ class FrontEnd:
 
        def export(self, fn):
                exp=Exporter(fn)
+               #exp.use_degen_tris=False
+               #exp.debug=True
                exp.export()