"""
import sys
+import math
+import bpy
import Blender
+class Edge:
+ def __init__(self, me):
+ self._medge=me
+ self.faces=[]
+ self.smooth=False
+
+ def __getattr__(self, attr):
+ return getattr(self._medge, attr)
+
+ def check_smooth(self, limit):
+ if len(self.faces)!=2:
+ return
+
+ d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
+ if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
+ self.smooth=1
+
+ def other_face(self, f):
+ if f.index==self.faces[0].index:
+ if len(self.faces)>=2:
+ return self.faces[1]
+ else:
+ return None
+ else:
+ return self.faces[0]
+
+
+class Vertex:
+ def __init__(self, mv):
+ if mv.__class__==Vertex:
+ self._mvert=mv._mvert
+ else:
+ self._mvert=mv
+
+ def __getattr__(self, attr):
+ return getattr(self._mvert, attr)
+
+
+class Face:
+ def __init__(self, mf):
+ self._mface=mf
+ self.smooth_group=None
+ self.edges=[]
+ self.verts=[v for v in mf.verts]
+ self.flag=False
+
+ def __getattr__(self, attr):
+ return getattr(self._mface, attr)
+
+ def get_following_vertex(self, *vt):
+ seen=False
+ indices=[v.index for v in vt]
+ for v in self.verts:
+ if v.index in indices:
+ seen=True
+ elif seen:
+ return v
+
+ if seen:
+ return self.verts[0]
+
+ return None
+
+
+class SmoothGroup:
+ def __init__(self, index):
+ self.index=index
+ self.faces=[]
+ self.verts=[]
+
+ def find_vertices(self):
+ vert_map={}
+ for f in self.faces:
+ for i in range(len(f.verts)):
+ v=f.verts[i]
+ if v.index not in vert_map:
+ vt=Vertex(v)
+ if not f.smooth:
+ vt.no=f.no
+ self.verts.append(vt)
+ vert_map[v.index]=vt
+ f.verts[i]=vt
+ else:
+ f.verts[i]=vert_map[v.index]
+
+
class Exporter:
def __init__(self, fn):
self.filename=fn
self.out_file=sys.stdout
else:
self.out_file=file(fn, "w")
+ self.use_strips=True
+ self.use_degen_tris=True
+
+ def find_smooth_group(self, face, sg):
+ face.smooth_group=sg
+ sg.faces.append(face)
+ queue=[face]
+ while queue:
+ cur=queue.pop(0)
+ for e in cur.edges:
+ if e.smooth:
+ other=e.other_face(cur)
+ if other and not other.smooth_group:
+ other.smooth_group=sg
+ sg.faces.append(other)
+ queue.append(other)
+
+ def create_strip(self, face):
+ edge=None
+ for e in face.edges:
+ other=e.other_face(face)
+ if other and other.smooth_group.index==face.smooth_group.index and not other.flag:
+ edge=e
+ break
+
+ if not edge:
+ return None
+
+ v1=face.get_following_vertex(edge.v1, edge.v2)
+ v2=face.get_following_vertex(v1)
+ if len(face.verts)==4:
+ result=[v2, v1]
+ else:
+ result=[v1, v2]
+
+ while 1:
+ face.flag=True
+ for i in range(2, len(face.verts)):
+ v=face.get_following_vertex(result[-2], result[-1])
+ result.append(v)
+
+ i1=result[-2].index
+ i2=result[-1].index
+ ekey=(min(i1, i2), max(i1, i2))
+ for e in face.edges:
+ if e.key==ekey:
+ edge=e
+ break
+
+ next=edge.other_face(face)
+ if next.smooth_group.index!=face.smooth_group.index or next.flag:
+ break
+ face=next
+
+ return result
def export(self):
- scene=Blender.Scene.GetCurrent()
+ scene=bpy.data.scenes.active
- obj=scene.getActiveObject()
+ obj=scene.objects.active
if obj.getType()!="Mesh":
raise Exception, "Can only export Mesh data"
mesh=obj.getData(mesh=True)
- self.out_file.write("vertices NORMAL3,VERTEX3\n{\n")
- for v in mesh.verts:
- self.out_file.write("\tnormal3 %g %g %g;\n"%tuple(v.no))
- self.out_file.write("\tvertex3 %g %g %g;\n"%tuple(v.co))
- self.out_file.write("};\n")
- self.out_file.write("batch TRIANGLES\n{\n")
- for f in mesh.faces:
- for i in range(2, len(f.verts)):
- self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
+ faces=[Face(f) for f in mesh.faces]
+
+ edges=dict([(e.key, Edge(e)) for e in mesh.edges])
+ for f in faces:
+ for e in f.edge_keys:
+ edges[e].faces.append(f)
+ f.edges.append(edges[e])
+
+ smooth_limit=math.cos(mesh.degr*math.pi/180)
+ for e in edges.itervalues():
+ e.check_smooth(smooth_limit)
+
+ smooth_groups=[]
+ for f in faces:
+ if not f.smooth_group:
+ sg=SmoothGroup(len(smooth_groups))
+ smooth_groups.append(sg)
+ self.find_smooth_group(f, sg)
+
+ for sg in smooth_groups:
+ sg.find_vertices()
+
+ strips=[]
+ if self.use_strips:
+ for sg in smooth_groups:
+ for f in sg.faces:
+ if not f.flag:
+ strip=self.create_strip(f)
+ if strip:
+ strips.append(strip)
+
+ if self.use_degen_tris:
+ big_strip=[]
+ for s in strips:
+ if big_strip:
+ big_strip+=[big_strip[-1], s[0]]
+ big_strip+=s
+
+ for f in faces:
+ if not f.flag:
+ if big_strip:
+ big_strip+=[big_strip[-1], f.verts[0]]
+ big_strip+=[f.verts[i] for i in (0, 1, -1)]
+ if len(f.verts)==4:
+ big_strip.append(f.verts[-2])
+ f.flag=True
+
+ strips=[big_strip]
+
+ verts=[]
+ for sg in smooth_groups:
+ for v in sg.verts:
+ v.index=len(verts)
+ verts.append(v)
+
+ self.out_file.write("vertices NORMAL3_VERTEX3\n{\n")
+ for v in verts:
+ self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
+ self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
self.out_file.write("};\n")
+ for s in strips:
+ self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
+ n=0
+ for v in s:
+ self.out_file.write(" %u"%v.index)
+ n+=1;
+ if n%32==0:
+ self.out_file.write(";\n\tindices")
+ self.out_file.write(";\n};\n")
+
+ first=True
+ for f in faces:
+ if not f.flag:
+ if first:
+ self.out_file.write("batch TRIANGLES\n{\n")
+ first=False
+ for i in range(2, len(f.verts)):
+ self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
+ if not first:
+ self.out_file.write("};\n")
+
class FrontEnd:
def run(self):
#self.export(None)
Blender.Window.FileSelector(self.export, "Export MSP GL mesh", Blender.sys.makename(ext='.mesh'))
-
+
def export(self, fn):
exp=Exporter(fn)
exp.export()
+
if __name__=="__main__":
fe=FrontEnd()
fe.run()