]> git.tdb.fi Git - libs/gl.git/blobdiff - gl.fixes.xml
Support OpenGL ES on Android
[libs/gl.git] / gl.fixes.xml
index 5f97fa3c54df46f679326a7e446bc1621741ef99..c6459cf3fc2535b0cfec21c908dafd6f1feffece 100644 (file)
         </require>
     </feature>
 
-    <feature api="gl" name="MSPGL_REMOVE">
+    <feature api="gles2" name="MSPGLES">
+        <require>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS" />
+        </require>
+    </feature>
+
+    <feature name="MSPGL_REMOVE">
         <remove>
             <!-- These have no counterparts in the core version of
             ARB_shader_objects. -->
                 <command name="glBindBufferBase" />
             </require>
         </extension>
+
+        <!-- Put GL_RED here for the benefit of OpenGL ES. -->
+        <extension name="GL_ARB_texture_rg" supported="gl|glcore">
+            <require>
+                <enum name="GL_RED" />
+            </require>
+        </extension>
+
+        <extension name="GL_MSP_legacy_features" supported="gl">
+            <require>
+                <command name="glEnableClientState" />
+                <command name="glDisableClientState" />
+
+                <enum name="GL_QUADS" />
+                <enum name="GL_QUAD_STRIP" />
+                <enum name="GL_LUMINANCE8" />
+                <enum name="GL_LUMINANCE8_ALPHA8" />
+
+                <enum name="GL_AMBIENT" />
+                <enum name="GL_DIFFUSE" />
+                <enum name="GL_SPECULAR" />
+                <enum name="GL_EMISSION" />
+                <enum name="GL_SHININESS" />
+                <enum name="GL_LIGHTING" />
+                <enum name="GL_LIGHT_MODEL_AMBIENT" />
+                <enum name="GL_LIGHT0" />
+                <enum name="GL_MAX_LIGHTS" />
+                <enum name="GL_POSITION" />
+                <enum name="GL_SPOT_DIRECTION" />
+                <enum name="GL_SPOT_EXPONENT" />
+                <enum name="GL_SPOT_CUTOFF" />
+                <enum name="GL_CONSTANT_ATTENUATION" />
+                <enum name="GL_LINEAR_ATTENUATION" />
+                <enum name="GL_QUADRATIC_ATTENUATION" />
+                <command name="glLightModelfv" />
+                <command name="glLightf" />
+                <command name="glLightfv" />
+                <command name="glMaterialf" />
+                <command name="glMaterialfv" />
+
+                <enum name="GL_MODELVIEW" />
+                <enum name="GL_PROJECTION" />
+                <command name="glMatrixMode" />
+                <command name="glLoadMatrixf" />
+
+                <!-- Can't reuse EXT_vertex_array for these, as the functions
+                defined there have different signatures. -->
+                <enum name="GL_VERTEX_ARRAY" />
+                <enum name="GL_NORMAL_ARRAY" />
+                <enum name="GL_COLOR_ARRAY" />
+                <enum name="GL_TEXTURE_COORD_ARRAY" />
+                <command name="glVertexPointer" />
+                <command name="glNormalPointer" />
+                <command name="glColorPointer" />
+                <command name="glTexCoordPointer" />
+            </require>
+        </extension>
+
+        <!-- OpenGL ES does not have glDrawBuffer. -->
+        <extension name="GL_MSP_draw_buffer" supported="gl">
+            <require>
+                <command name="glDrawBuffer" />
+                <command name="glReadBuffer" />
+            </require>
+        </extension>
+
+        <!-- Stereo rendering is not supported on OpenGL ES, but I'm not
+        certain enough of its uselessness to remove the constants outright. -->
+        <extension name="GL_MSP_stereo_rendering" supported="gl">
+            <require>
+                <enum name="GL_FRONT_LEFT" />
+                <enum name="GL_FRONT_RIGHT" />
+                <enum name="GL_BACK_LEFT" />
+                <enum name="GL_BACK_RIGHT" />
+                <enum name="GL_LEFT" />
+                <enum name="GL_RIGHT" />
+            </require>
+        </extension>
+
+        <!-- Sized internal formats were introduced in OpenGL ES 3.0, but are
+        not available as an extension. -->
+        <extension name="GL_MSP_sized_internal_formats" supported="gl|gles2">
+            <require>
+                <enum name="GL_RGB8" />
+                <enum name="GL_RGBA8" />
+            </require>
+        </extension>
+
+        <!-- 1D textures are not available in OpenGL ES, but could conceivably
+        be added at a later date. -->
+        <extension name="GL_MSP_texture1D" supported="gl">
+            <require>
+                <command name="glTexImage1D" />
+                <enum name="GL_TEXTURE_1D" />
+            </require>
+        </extension>
     </extensions>
 </registry>