vector<GL::Program *> programs;
for(unsigned i=0; i<12; ++i)
{
- GL::Program::StandardFeatures feat;
+ GL::ProgramBuilder::StandardFeatures feat;
feat.material = i/4>0;
feat.texture = i/4>1;
feat.lighting = i%4>0;
}
GL::ProgramData progdata;
+ progdata.uniform("texture", 0);
progdata.uniform("normalmap", 1);
GL::Lighting lighting;