]> git.tdb.fi Git - libs/gl.git/blobdiff - demos/forestpond/data/exported/Forest.seq
Use a splat material for the terrain in forest pond
[libs/gl.git] / demos / forestpond / data / exported / Forest.seq
index ea707ba362b034612105ab52f05249979e5c98e5..f7c620197b42b81d0a391c18d7e8d2cce0522331 100644 (file)
@@ -4,11 +4,24 @@ clear
        depth 1.00000;
 };
 renderable "content" "Forest.scene";
+sequence "environment_sequence" "Forest_environment.seq"
+{
+       renderable "content" "sky";
+};
+effect "environment"
+{
+       type environment_map;
+       size 32;
+       roughness_levels 2;
+       fixed_position 0.00000 0.00000 0.00000;
+       content "content";
+       environment "environment_sequence";
+};
 effect "sky"
 {
        type sky;
        sun "Sun.light";
-       content "content";
+       content "environment";
 };
 sequence "shadow_sequence" "Forest_shadow.seq"
 {
@@ -23,8 +36,8 @@ effect "shadow_map"
        type shadow_map;
        enable_for_method "blended";
        size 4096 4096;
-       target -4.93711 -8.02305 4.70139;
-       radius 27.2455;
+       target -4.91621 -8.04262 4.72581;
+       radius 27.2464;
        content "sky";
        lighting "Forest.lightn";
        light "Sun.light"