DesertPillars::DesertPillars(int, char **):
window(display, opts.wnd_opts),
DesertPillars::DesertPillars(int, char **):
window(display, opts.wnd_opts),
camera(resources.get<GL::Camera>("Camera.camera")),
lighting(resources.get<GL::Lighting>("Desert.lightn")),
sphere(resources.get<GL::Object>("Sphere.object")),
camera(resources.get<GL::Camera>("Camera.camera")),
lighting(resources.get<GL::Lighting>("Desert.lightn")),
sphere(resources.get<GL::Object>("Sphere.object")),