]> git.tdb.fi Git - libs/gl.git/blobdiff - demos/desertpillars/data/exported/Stone.tech
Use image-based lighting in the entire desert pillars scene
[libs/gl.git] / demos / desertpillars / data / exported / Stone.tech
index a3d163e595fc6da8ff228476dfa72d7cafdc569e..4faebac98f9c36ccc6ea5642935615c8efd98077 100644 (file)
@@ -1,18 +1,19 @@
-pass ""
+method ""
 {
        material
        {
                type pbr;
-               base_color_map "Stone_albedo.jpg.tex2d";
+               base_color_map "Stone_albedo.jpg.tex";
                metalness 0.00000;
-               roughness_map "Stone_roughness.jpg.tex2d";
-               normal_map "Stone_normal.jpg.tex2d";
+               roughness_map "Stone_roughness.jpg.tex";
+               normal_map "Stone_normal.jpg.tex";
                emission 0.00000 0.00000 0.00000;
                sampler "linear_mip.samp";
        };
        receive_shadows true;
+       image_based_lighting true;
 };
-pass "shadow"
+method "shadow"
 {
        shader "_occluder.glsl.shader";
 };