hdr true;
-pass "" "content"
+clear
+{
+ color 0.00000 0.00000 0.00000 0.00000;
+ depth 1.00000;
+};
+step "" "content"
+{
+ depth_test LEQUAL;
+ lighting "Desert.lightn";
+ scene "Desert.scene";
+};
+step "blended" "content"
{
depth_test LEQUAL;
lighting "Desert.lightn";
- scene "Desert.wrapper.scene";
+ scene "Desert.scene";
};
ambient_occlusion
{