]> git.tdb.fi Git - libs/gl.git/blobdiff - demos/desertpillars.cpp
Use texture() instead of texture2D() in non-legacy mode
[libs/gl.git] / demos / desertpillars.cpp
index b5cdde063b7b62b674177f71694abe0a3b52a73b..be197828a6ed97c53326e9449867d233010af956 100644 (file)
@@ -234,7 +234,7 @@ const char DesertPillars::ground_variables[] =
        "uniform sampler2D texture2;\n"
        "uniform sampler2D normalmap2;\n"
        "attribute float ground_type;\n"
-       "fragment vec4 tex_sample = mix(texture2D(texture1, texture_coord*3.0), texture2D(texture2, texture_coord), ground_type);\n"
+       "fragment vec4 diffuse_sample = mix(texture2D(texture1, texture_coord*3.0), texture2D(texture2, texture_coord), ground_type);\n"
        "fragment vec3 normal_sample = mix(texture2D(normalmap1, texture_coord*3.0).rgb, texture2D(normalmap2, texture_coord).rgb, ground_type);\n";
 
 const char DesertPillars::cube_variables[] =