]> git.tdb.fi Git - libs/gl.git/blobdiff - demos/desertpillars.cpp
Consistently use the same spelling for diffuse_map and normal_map
[libs/gl.git] / demos / desertpillars.cpp
index be197828a6ed97c53326e9449867d233010af956..2f141898ee027e63ec5f247221beba267f253298 100644 (file)
@@ -577,7 +577,7 @@ void DesertPillars::create_ground()
        features.lighting = true;
        features.shadow = true;
        features.texture = true;
-       features.normalmap = true;
+       features.normal_map = true;
        features.custom = ground_variables;
        GL::ProgramBuilder(features).add_shaders(ground_shprog);
        ground_shprog.bind_attribute(7, "ground_type");