]> git.tdb.fi Git - libs/gl.git/blobdiff - builtin_data/_sky_distant.glsl
Put the PI constant in builtins
[libs/gl.git] / builtin_data / _sky_distant.glsl
index 0680b98602d812565cdd86b439bdc4e763c54089..e6d4800b07bf118a81be0a12876a0405019ff329 100644 (file)
@@ -5,7 +5,7 @@ import _sky;
 layout(location=0) out vec3 frag_color;
 void main()
 {
-       float azimuth = texcoord.x*2.0*pi;
+       float azimuth = texcoord.x*2.0*PI;
        float z = texcoord.y*2.0-1.0;
        float r = sqrt(1.0-z*z);
        vec3 look_dir = vec3(cos(azimuth)*r, sin(azimuth)*r, z);