]> git.tdb.fi Git - libs/gl.git/blobdiff - builtin_data/_ambientocclusion_occlude.glsl
Don't use "sample" as variable name in GLSL
[libs/gl.git] / builtin_data / _ambientocclusion_occlude.glsl
index 260f1efa770a89a04679dfc39c7c5de3277d7cc7..62fd153b712589e205f73738887a7db4e05f05c9 100644 (file)
@@ -14,10 +14,10 @@ void main()
        for(int i=0; i<n_samples; ++i)
        {
                vec3 psp = project(center+transform*sample_points[i]);
-               float sample = texture(depth, psp.xy*0.5+0.5).r;
-               if(sample>=min_depth)
+               float sample_depth = texture(depth, psp.xy*0.5+0.5).r;
+               if(sample_depth>=min_depth)
                {
-                       if(sample<psp.z)
+                       if(sample_depth<psp.z)
                                occlusion_sum += 1.0;
                        count += 1.0;
                }