]> git.tdb.fi Git - libs/gl.git/blobdiff - builtin_data/_ambientocclusion_combine.glsl
Rearrange postprocessing shaders
[libs/gl.git] / builtin_data / _ambientocclusion_combine.glsl
index 616bada9e4b88b5cda6c5b139a363bd1a907d261..88929066b73f7cca9a77cc062223935522ce511a 100644 (file)
@@ -1,7 +1,8 @@
-import postprocess;
+import flat_effect;
 import _ambientocclusion;
 
 #pragma MSP stage(fragment)
+layout(location=0) out vec4 frag_color;
 void main()
 {
        vec3 center = unproject(vec3(vertex.xy, texture(depth, texcoord).r));