]> git.tdb.fi Git - libs/gl.git/blobdiff - builtin_data/_ambientocclusion_combine.glsl
Don't use "sample" as variable name in GLSL
[libs/gl.git] / builtin_data / _ambientocclusion_combine.glsl
index 88929066b73f7cca9a77cc062223935522ce511a..2e9f75fc30595c05066c77c3c780718c24ed8d7a 100644 (file)
@@ -15,11 +15,11 @@ void main()
                        vec2 offset = vec2(float(i), float(j))-1.5;
                        vec2 sample_coord = texcoord+offset*tex_scale;
                        float occ = texture(occlusion, sample_coord).r;
-                       float sample = texture(depth, sample_coord).r;
+                       float sample_depth = texture(depth, sample_coord).r;
                        float z_range = occlusion_radius*length(offset)*edge_depth_threshold;
                        float min_depth = project(vec3(center.xy, center.z+z_range)).z;
                        float max_depth = project(vec3(center.xy, center.z-z_range)).z;
-                       if(sample>=min_depth && sample<=max_depth)
+                       if(sample_depth>=min_depth && sample_depth<=max_depth)
                        {
                                sum += occ;
                                count += 1.0;