]> git.tdb.fi Git - libs/gl.git/blobdiff - builtin_data/_ambientocclusion.glsl
Annotate uniforms with descriptor set layout qualifiers
[libs/gl.git] / builtin_data / _ambientocclusion.glsl
index ecdaed7a46256e1101cc5b332d8ad2001f6b499c..0fca6bb2a4b34c72d5e3efda18ff55e35a08496f 100644 (file)
@@ -1,6 +1,6 @@
 const int max_samples = 128;
 
-uniform CameraTransform
+layout(set=0) uniform CameraTransform
 {
        mat4 eye_world_matrix;
        mat4 world_eye_matrix;
@@ -8,11 +8,11 @@ uniform CameraTransform
        mat4 eye_clip_matrix;
 };
 
-uniform sampler2D source;
-uniform sampler2D depth;
-uniform sampler2D occlusion;
-uniform sampler2D rotate;
-uniform AmbientOcclusionParams
+layout(set=2) uniform sampler2D source;
+layout(set=2) uniform sampler2D depth;
+layout(set=2) uniform sampler2D occlusion;
+layout(set=2) uniform sampler2D rotate;
+layout(set=2) uniform AmbientOcclusionParams
 {
        float darkness;
        vec3 sample_points[max_samples];