]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/util.py
Always export texture data inline if there's no image file
[libs/gl.git] / blender / io_mspgl / util.py
index 936a1c1dcf0cc16fa9f8c7836fd7b63a8b6e9565..6e8ec7746bde7c41b5c4791dfca602d7dd65503b 100644 (file)
@@ -1,15 +1,63 @@
 class Progress:
-       def __init__(self):
+       def __init__(self, context):
                self.task = ""
                self.start = 0.0
                self.delta = 1.0
+               self.last = 0.0
+               self.stack = []
+               if context:
+                       self.window_manager = context.window_manager
+                       self.window_manager.progress_begin(0.0, 1.0)
+               else:
+                       self.window_manager = None
+
+       def push_task(self, task, low, high):
+               self.stack.append((self.task, self.start, self.delta))
+               self.set_task(task, low, high)
+
+       def push_task_slice(self, task, index, count):
+               self.push_task(task, index/count, (index+1)/count)
+
+       def pop_task(self):
+               if not self.stack:
+                       return
+
+               self.set_progress(1.0)
+               self.task, self.start, self.delta = self.stack.pop()
 
        def set_task(self, task, low, high):
+               if self.stack:
+                       outer = self.stack[-1]
+                       if outer[0]:
+                               task = "{}: {}".format(outer[0], task)
+                       low = outer[1]+low*outer[2]
+                       high = outer[1]+high*outer[2]
+
                self.task = task
                self.start = low
                self.delta = high-low
+
                self.set_progress(0.0)
 
+       def set_task_slice(self, task, index, count):
+               self.set_task(task, index/count, (index+1)/count)
+
        def set_progress(self, value):
-               pass
-               #Blender.Window.DrawProgressBar(self.start+self.delta*value, self.task)
+               value = self.start+self.delta*value
+               if value>self.last+0.01:
+                       if self.window_manager:
+                               self.window_manager.progress_update(value)
+                       self.last = value
+
+
+def linear_to_srgb(l):
+       if l<0.0031308:
+               return 12.92*l
+       else:
+               return 1.055*(l**(1/2.4))-0.055
+
+def get_colormap(srgb):
+       if srgb:
+               return linear_to_srgb
+       else:
+               return lambda x: x