]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/scene.py
Support exporting ambient occlusion postprocessor from Blender
[libs/gl.git] / blender / io_mspgl / scene.py
index 21d54c7b25a1ea31cbd79acddd4e9a89e1f3fe91..c89aa3df2e3950476cebace4e765a498123ce752 100644 (file)
@@ -1,3 +1,5 @@
+import mathutils
+
 def is_same_object(obj1, obj2):
        if obj1.data.name!=obj2.data.name:
                return False
@@ -23,11 +25,23 @@ class Scene:
                self.prototypes = []
                self.instances = []
                self.lights = []
+               self.ambient_light = mathutils.Color((0.0, 0.0, 0.0))
                self.exposure = scene.view_settings.exposure
 
-               self.use_hdr = False
+               self.use_hdr = scene.use_hdr
+               self.use_ao = scene.eevee.use_gtao
+               self.ao_distance = scene.eevee.gtao_distance
+               self.ao_samples = scene.ao_samples
                if scene.world:
-                       self.use_hdr = scene.world.use_hdr
+                       out_node = next((n for n in scene.world.node_tree.nodes if n.type=='OUTPUT_WORLD'), None)
+                       if out_node:
+                               from .util import get_linked_node_and_socket
+
+                               surface_node, _ = get_linked_node_and_socket(scene.world.node_tree, out_node.inputs["Surface"])
+                               if surface_node and surface_node.type=='BACKGROUND':
+                                       c = surface_node.inputs["Color"].default_value
+                                       s = surface_node.inputs["Strength"].default_value
+                                       self.ambient_light = mathutils.Color(c[:3])*s
 
                objects = scene.objects[:]
                objects.sort(key=lambda o:o.name)