]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/scene.py
Export the scene's background color as ambient light color
[libs/gl.git] / blender / io_mspgl / scene.py
index 53d338cb88b05ec625e6f5b044ae99d59df19019..7532f48ccdd82d88de86cafcef2b4fc9237d40d8 100644 (file)
@@ -1,3 +1,5 @@
+import mathutils
+
 def is_same_object(obj1, obj2):
        if obj1.data.name!=obj2.data.name:
                return False
@@ -23,6 +25,22 @@ class Scene:
                self.prototypes = []
                self.instances = []
                self.lights = []
+               self.ambient_light = mathutils.Color((0.0, 0.0, 0.0))
+               self.exposure = scene.view_settings.exposure
+
+               self.use_hdr = False
+               if scene.world:
+                       self.use_hdr = scene.world.use_hdr
+
+                       out_node = next((n for n in scene.world.node_tree.nodes if n.type=='OUTPUT_WORLD'), None)
+                       if out_node:
+                               from .util import get_linked_node_and_socket
+
+                               surface_node, _ = get_linked_node_and_socket(scene.world.node_tree, out_node.inputs["Surface"])
+                               if surface_node and surface_node.type=='BACKGROUND':
+                                       c = surface_node.inputs["Color"].default_value
+                                       s = surface_node.inputs["Strength"].default_value
+                                       self.ambient_light = mathutils.Color(c[:3])*s
 
                objects = scene.objects[:]
                objects.sort(key=lambda o:o.name)