]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/scene.py
Add a Blender operator to export the entire project at once
[libs/gl.git] / blender / io_mspgl / scene.py
index 079647ce00985a41252084cdfd6a3ca435b06626..53d338cb88b05ec625e6f5b044ae99d59df19019 100644 (file)
@@ -17,10 +17,14 @@ class Scene:
        def __init__(self, scene, obj_filter=None):
                self.name = scene.name
                self.scene_type = scene.scene_type
+               self.export_disposition = scene.export_disposition
+               self.background_set = None
+               self.camera = scene.camera
                self.prototypes = []
                self.instances = []
+               self.lights = []
 
-               objects = [o for o in scene.objects if o.type=='MESH']
+               objects = scene.objects[:]
                objects.sort(key=lambda o:o.name)
                if obj_filter:
                        objects = list(filter(obj_filter, objects))
@@ -30,11 +34,21 @@ class Scene:
                        if o.name in processed:
                                continue
 
-                       clones = [c for c in objects if is_same_object(o, c)]
-                       self.prototypes.append(o)
-                       for c in clones:
-                               self.instances.append(Instance(c, o))
-                               processed.add(c.name)
+                       if o.type=='MESH':
+                               clones = [c for c in objects if is_same_object(o, c)]
+                               self.prototypes.append(o)
+                               for c in clones:
+                                       self.instances.append(Instance(c, o))
+                                       processed.add(c.name)
+                       elif o.type=='LIGHT':
+                               self.lights.append(o)
+
+       def get_chain(self):
+               result = []
+               if self.background_set:
+                       result = self.background_set.get_chain()
+               result.append(self)
+               return result
 
 def get_all_collections(collection):
        result = [collection]
@@ -62,3 +76,39 @@ def create_scene_from_current(context, *, selected_only=False, visible_only=True
                obj_filter = lambda o: all(f(o) for f in obj_filters)
 
        return Scene(context.scene, obj_filter)
+
+def create_scene(scene, *, visible_only=True):
+       obj_filter = None
+
+       if visible_only:
+               visible_names = set()
+               for c in get_all_collections(scene.collection):
+                       if not c.hide_viewport:
+                               visible_names.update(o.name for o in c.objects)
+               obj_filter = lambda o: o.name in visible_names
+
+       return Scene(scene, obj_filter)
+
+def create_scene_chain(scene, cache, *, visible_only=True):
+       if cache is None:
+               cache = {}
+
+       top = None
+       prev = None
+       while scene:
+               converted = None
+               if scene.name in cache:
+                       converted = cache[scene.name]
+               else:
+                       converted = create_scene(scene, visible_only=visible_only)
+                       cache[scene.name] = converted
+
+               if not top:
+                       top = converted
+               if prev:
+                       prev.background_set = converted
+
+               prev = converted
+               scene = scene.background_set
+
+       return top