]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/properties.py
Update the Blender exporter for version 2.80
[libs/gl.git] / blender / io_mspgl / properties.py
index 91f3c56bb2f6725116e54f220037f2916cf9633b..ce4e692f189883d9e137dfcc576bba268eb584d3 100644 (file)
@@ -20,7 +20,7 @@ class MspGLMeshProperties(bpy.types.Panel):
                self.layout.separator()
 
                col = self.layout.column()
-               col.label("Data selection")
+               col.label(text="Data selection")
                col.prop(mesh, "use_lines")
                col.prop(mesh, "vertex_groups")
                col.prop(mesh, "max_groups_per_vertex")
@@ -28,7 +28,7 @@ class MspGLMeshProperties(bpy.types.Panel):
                self.layout.separator()
 
                col = self.layout.column()
-               col.label("Texturing")
+               col.label(text="Texturing")
                col.prop(mesh, "use_uv")
                col.prop(mesh, "tbn_vecs")
                col.prop(mesh, "tbn_uvtex")
@@ -72,6 +72,7 @@ class MspGLMaterialProperties(bpy.types.Panel):
                self.layout.prop(mat, "array_atlas")
                if mat.array_atlas:
                        self.layout.prop(mat, "array_layer")
+               self.layout.prop(mat, "material_map")
 
 class MspGLTextureProperties(bpy.types.Panel):
        bl_idname = "TEXTURE_PT_mspgl_properties"
@@ -92,6 +93,8 @@ class MspGLTextureProperties(bpy.types.Panel):
 
                self.layout.prop(tex, "default_filter")
 
+classes = [MspGLMeshProperties, MspGLObjectProperties, MspGLMaterialProperties, MspGLTextureProperties]
+
 def register_properties():
        bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
        bpy.types.Mesh.smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
@@ -118,5 +121,13 @@ def register_properties():
        bpy.types.Material.srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
        bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array")
        bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")
+       bpy.types.Material.material_map = bpy.props.BoolProperty(name="Material map", description="Make this material part of a material map")
 
        bpy.types.Texture.default_filter = bpy.props.BoolProperty(name="Default filter", description="Let the loading program determine filtering options")
+
+       for c in classes:
+               bpy.utils.register_class(c)
+
+def unregister_properties():
+       for c in classes:
+               bpy.utils.unregister_class(c)