]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/properties.py
Support exporting ambient occlusion postprocessor from Blender
[libs/gl.git] / blender / io_mspgl / properties.py
index 62d8a948ec5a14fe22cf6d3042659e454c40704b..236e79f30118fa80b377f5580caac99adb3f2e69 100644 (file)
@@ -163,6 +163,8 @@ class MspGLRenderProperties(bpy.types.Panel):
        def draw(self, context):
                scene = context.scene
                self.layout.prop(scene, "use_hdr")
+               if scene.eevee.use_gtao:
+                       self.layout.prop(scene, "ao_samples")
 
 class MspGLUniform(bpy.types.PropertyGroup):
        name: bpy.props.StringProperty(name="Name", description="Name of the uniform variable")
@@ -197,6 +199,7 @@ def register_properties():
                        ("SCENE", "Scene", "The scene will be exported"),
                        ("SEQUENCE", "Sequence", "The scene will be exported along with a rendering sequence")))
        bpy.types.Scene.use_hdr = bpy.props.BoolProperty(name="High dynamic range", description="Use a range render target with a floating point format", default=False)
+       bpy.types.Scene.ao_samples = bpy.props.IntProperty(name="Ambient occlusion samples", description="Number of samples to use for ambient occlusion", min=8, max=128, default=32)
 
        bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
        bpy.types.Mesh.smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",