]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/mesh.py
Remove support for material atlases from the Blender exporter
[libs/gl.git] / blender / io_mspgl / mesh.py
index 3b1c74dfbec9675403226a3435fed354ffed7ef8..bf5d108ba5e27caa68c9767638702aca3b9ea7d6 100644 (file)
@@ -257,12 +257,12 @@ class Mesh:
 
                # Merge materials and form a lookup from source material indices to the
                # merged material list
-               material_atlas = []
+               material_lookup = []
                for m in other.materials:
                        if m in self.materials:
-                               material_atlas.append(self.materials.index(m))
+                               material_lookup.append(self.materials.index(m))
                        else:
-                               material_atlas.append(len(self.materials))
+                               material_lookup.append(len(self.materials))
                                self.materials.append(m)
 
                # Append data and adjust indices where necessary.  Since the data is
@@ -293,7 +293,7 @@ class Mesh:
                        f.index += offset
                        f.loop_indices = range(f.loop_indices.start+offset, f.loop_indices.stop+offset)
                        if other.materials:
-                               f.material_index = material_atlas[f.material_index]
+                               f.material_index = material_lookup[f.material_index]
 
                offset = len(self.edges)
                self.edges += other.edges
@@ -411,30 +411,6 @@ class Mesh:
                                for g in v.groups:
                                        g.group = group_index_map[g.group]
 
-       def apply_material_atlas(self, material_atlas):
-               for m in self.materials:
-                       if m.name not in material_atlas.material_names:
-                               raise Exception("Material atlas {} is not compatible with Mesh {}".format(material_atlas.name, self.name))
-
-               if self.use_uv=='NONE':
-                       return
-
-               layer = UvLayer("material_atlas")
-               if self.use_uv=='UNIT0':
-                       self.uv_layers = [layer]
-                       layer.unit = 0
-               else:
-                       self.uv_layers.append(layer)
-                       used_units = [u.unit for u in self.uv_layers]
-                       layer.unit = next(i for i in itertools.count() if i not in used_units)
-                       self.uv_layers.sort(key=lambda u: u.unit)
-
-               layer.uvs = [(0.0, 0.0)]*len(self.loops)
-               for f in self.faces:
-                       uv = material_atlas.get_material_uv(self.materials[f.material_index])
-                       for i in f.loop_indices:
-                               layer.uvs[i] = uv
-
        def prepare_uv(self, task):
                # Form a list of UV layers referenced by materials with the array atlas
                # property set
@@ -793,7 +769,7 @@ class Mesh:
                        e.key = make_edge_key(e.vertices[0].index, e.vertices[1].index)
 
 
-def create_mesh_from_object(ctx, obj, material_atlas):
+def create_mesh_from_object(ctx, obj):
        if obj.type!="MESH":
                raise Exception("Object {} is not a mesh".format(obj.name))
 
@@ -838,9 +814,6 @@ def create_mesh_from_object(ctx, obj, material_atlas):
 
        mesh.name = obj.data.name
 
-       if material_atlas:
-               mesh.apply_material_atlas(material_atlas)
-
        task = ctx.task("Triangulating", 0.3)
        mesh.prepare_triangles(task)
        task = ctx.task("Smoothing", 0.5)