]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/material.py
Remove support for material atlases from the Blender exporter
[libs/gl.git] / blender / io_mspgl / material.py
index e92aee2f3e55303c0ddc25461316221e865c7df1..ff145515db5febe6cdf1a518237e5a7d186d1e77 100644 (file)
@@ -296,70 +296,3 @@ class Material:
                        prop = MaterialProperty(*args)
                self.properties.append(prop)
                return prop
-
-
-class MaterialAtlas:
-       def __init__(self, materials):
-               self.render_mode = materials[0].render_mode
-               if self.render_mode=='EXTERNAL':
-                       raise Exception("Material atlas with external render mode does not make sense")
-
-               if self.render_mode=='CUSTOM':
-                       self.render_methods = materials[0].render_methods
-               else:
-                       self.render_methods = None
-               if self.render_methods:
-                       self.name = "material_atlas_"+os.path.splitext(self.render_methods[0].shader)[0]
-               else:
-                       self.name = "material_atlas"
-               self.receive_shadows = materials[0].receive_shadows
-               self.cast_shadows = (materials[0].shadow_method!='NONE')
-               self.materials = materials
-               self.material_names = [m.name for m in self.materials]
-               self.uniforms = None
-               method_hash = compute_render_method_hash(self)
-               for m in self.materials:
-                       if m.render_mode!=self.render_mode:
-                               raise Exception("Conflicting render modes in MaterialAtlas constructor")
-                       if self.render_mode=='CUSTOM' and compute_render_method_hash(m)!=method_hash:
-                               raise Exception("Conflicting shaders in MaterialAtlas constructor")
-                       if m.receive_shadows!=self.receive_shadows or m.shadow_method!=materials[0].shadow_method:
-                               raise Exception("Conflicting shadow settings in MaterialAtlas constructor")
-
-               count = len(self.materials)
-               size = 1
-               while size*size*2<count:
-                       size *= 2
-               if size*size>=count:
-                       self.size = (size, size)
-               else:
-                       self.size = (size*2, size)
-
-               from .util import get_colormap
-
-               cm = get_colormap(True)
-               self.base_color_data = ""
-               for m in map(Material, self.materials):
-                       if any(p.texture for p in m.properties):
-                               raise Exception("Texturing is incompatible with material atlas")
-                       base_color = [int(cm(c)*255) for c in m.base_color.value]
-                       self.base_color_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\xFF".format(*base_color)
-               self.base_color_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
-
-       def get_material_uv(self, material):
-               index = self.material_names.index(material.name)
-               x = index%self.size[0]
-               y = index//self.size[0]
-               return ((x+0.5)/self.size[0], (y+0.5)/self.size[1])
-
-def create_material_atlas(context, material):
-       if not material.material_atlas:
-               raise Exception("Material is not part of a material atlas")
-
-       method_hash = compute_render_method_hash(material)
-       materials = []
-       for m in context.blend_data.materials:
-               if m.material_atlas and compute_render_method_hash(m)==method_hash:
-                       materials.append(m)
-
-       return MaterialAtlas(materials)