]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/material.py
Refactor material property handling in the Blender exporter
[libs/gl.git] / blender / io_mspgl / material.py
index 470ffc5784e1d4fd0b28d006dfe720863a172257..e8a9089adb3ffed538856da4fc3772403a7b018e 100644 (file)
 import os
 
+def get_linked_node_and_socket(node_tree, socket):
+       for l in node_tree.links:
+               if socket==l.to_socket:
+                       return (l.from_node, l.from_socket)
+               elif socket==l.from_socket:
+                       return (l.to_node, l.to_socket)
+       return (None, None)
+
+class MaterialProperty:
+       def __init__(self, value):
+               self.value = value
+               self.texture = None
+               self.tex_usage = None
+
+       def set_from_input(self, node_tree, input_socket, alpha_socket=None):
+               if type(self.value)==tuple:
+                       if alpha_socket:
+                               self.value = input_socket.default_value[:len(self.value)-1]+(alpha_socket.default_value,)
+                       else:
+                               self.value = input_socket.default_value[:len(self.value)]
+               elif self.value is not None:
+                       self.value = input_socket.default_value
+
+               from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
+               alpha_from = None
+               if from_node:
+                       if from_node.type=='NORMAL_MAP':
+                               from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
+
+                       if alpha_socket:
+                               alpha_from, _ = get_linked_node_and_socket(node_tree, alpha_socket)
+                               if alpha_from and alpha_from!=from_node:
+                                       raise Exception("Separate textures for color and alpha are not supported")
+
+                       if from_node.type=='TEX_IMAGE':
+                               self.texture = from_node
+                               if alpha_from:
+                                       self.tex_usage = 'RGBA'
+                               elif type(self.value)==tuple:
+                                       self.tex_usage = 'RGB'
+                               else:
+                                       self.tex_usage = 'GRAY'
+                       else:
+                               raise Exception("Unsupported property input node type "+from_node.type)
+
+class Material:
+       def __init__(self, material):
+               self.name = material.name
+               self.properties = {}
+
+               self.render_mode = material.render_mode
+               self.technique = material.technique
+               self.shader = material.shader
+
+               if self.render_mode=='EXTERNAL' and not self.technique:
+                       raise Exception("Missing technique with external rendering mode")
+               elif self.render_mode=='CUSTOM' and not self.shader:
+                       raise Exception("Missing shader with custom rendering mode")
+
+               out_node = None
+               for n in material.node_tree.nodes:
+                       if n.type=='OUTPUT_MATERIAL':
+                               out_node = n
+                               break
+
+               if not out_node:
+                       raise Exception("No material output node found")
+
+               surface_node, _ = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"])
+               if not surface_node:
+                       raise Exception("Material has no surface node")
+               elif surface_node.type!='BSDF_PRINCIPLED':
+                       raise Exception("Unsupported surface node type "+surface_node.type)
+
+               base_color = self.properties["base_color"] = MaterialProperty((0.8, 0.8, 0.8, 1.0))
+               metalness = self.properties["metalness"] = MaterialProperty(0.0)
+               roughness = self.properties["roughness"] = MaterialProperty(0.5)
+               normal = self.properties["normal"] = MaterialProperty(None)
+               emission = self.properties["emission"] = MaterialProperty((0.0, 0.0, 0.0))
+
+               base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
+               metalness.set_from_input(material.node_tree, surface_node.inputs["Metallic"])
+               roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
+               normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
+               emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
+
+               sampler_settings = None
+               for p in self.properties.values():
+                       if p.texture:
+                               settings = (p.texture.default_filter, p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
+                               if sampler_settings is None:
+                                       sampler_settings = settings
+                               elif settings!=sampler_settings:
+                                       raise Exception("Conflicting sampler settings in material textures")
+
+
 class MaterialMap:
        def __init__(self, materials):
-               self.technique = materials[0].technique
-               if self.technique:
-                       self.name = "material_map_"+os.path.splitext(self.technique)[0]
+               self.render_mode = materials[0].render_mode
+               if self.render_mode=='EXTERNAL':
+                       raise Exception("Material map with external render mode does not make sense")
+
+               self.shader = materials[0].shader
+               if self.shader:
+                       self.name = "material_map_"+os.path.splitext(self.shader)[0]
                else:
                        self.name = "material_map"
                self.materials = materials
                self.material_names = [m.name for m in self.materials]
-               self.srgb_colors = materials[0].srgb_colors
                for m in self.materials:
-                       if m.technique!=self.technique:
-                               raise Exception("Conflicting techniques in MaterialMap constructor")
-                       if m.srgb_colors!=self.srgb_colors:
-                               raise Exception("Conflicting colorspace settings in MaterialMap constructor")
+                       if m.render_mode!=self.render_mode:
+                               raise Exception("Conflicting render modes in MaterialMap constructor")
+                       if self.render_mode=='CUSTOM' and m.shader!=self.shader:
+                               raise Exception("Conflicting shaders in MaterialMap constructor")
 
                count = len(self.materials)
                size = 1
@@ -27,12 +126,14 @@ class MaterialMap:
 
                from .util import get_colormap
 
-               cm = get_colormap(self.srgb_colors)
-               self.diffuse_data = ""
-               for m in self.materials:
-                       diff = [int(cm(c)*255) for c in m.diffuse_color]
-                       self.diffuse_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\xFF".format(*diff)
-               self.diffuse_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
+               cm = get_colormap(True)
+               self.base_color_data = ""
+               for m in map(Material, self.materials):
+                       if any(p.texture for p in m.properties):
+                               raise Exception("Texturing is incompatible with material map")
+                       base_color = [int(cm(c)*255) for c in m.base_color.value]
+                       self.base_color_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\xFF".format(*base_color)
+               self.base_color_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
 
        def get_material_uv(self, material):
                index = self.material_names.index(material.name)
@@ -44,10 +145,10 @@ def create_material_map(context, material):
        if not material.material_map:
                raise Exception("Material is not part of a material map")
 
-       tech = material.technique
+       shader = material.shader
        materials = []
        for m in context.blend_data.materials:
-               if m.material_map and m.technique==tech:
+               if m.material_map and m.shader==shader:
                        materials.append(m)
 
        mat_map = MaterialMap(materials)