]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/material.py
Recognize a certain configuration of nodes as inverting Y for normals
[libs/gl.git] / blender / io_mspgl / material.py
index d25286055056034a68d936976d18b4755ceb0685..cadfe75e09b5ef4589da97a5e99c8caec34e3538 100644 (file)
@@ -8,6 +8,33 @@ def get_linked_node_and_socket(node_tree, socket):
                        return (l.to_node, l.to_socket)
        return (None, None)
 
+def check_group(node_tree, group, func):
+       output = group.node_tree.nodes["Group Output"]
+       from_node, _ = get_linked_node_and_socket(group.node_tree, output.inputs[0])
+       if from_node:
+               from_node, _ = func(group.node_tree, from_node)
+               if from_node and from_node.type=='GROUP_INPUT':
+                       return get_linked_node_and_socket(node_tree, group.inputs[0])
+       return (None, None)
+
+def check_invert_green(node_tree, node):
+       if node.type=='GROUP':
+               return check_group(node_tree, node, check_invert_green)
+       elif node.type!='COMBRGB':
+               return (None, None)
+
+       green, g_sock = get_linked_node_and_socket(node_tree, node.inputs["G"])
+       if not green or green.type!='MATH' or green.operation!='SUBTRACT':
+               return (None, None)
+       green, g_sock = get_linked_node_and_socket(node_tree, green.inputs[1])
+
+       red, r_sock = get_linked_node_and_socket(node_tree, node.inputs["R"])
+       blue, b_sock = get_linked_node_and_socket(node_tree, node.inputs["B"])
+       if not red or red.type!='SEPRGB' or blue!=red or green!=red:
+               return (None, None)
+
+       return get_linked_node_and_socket(node_tree, red.inputs["Image"])
+
 class MaterialProperty:
        def __init__(self, keyword, tex_keyword, value):
                self.keyword = keyword
@@ -15,6 +42,7 @@ class MaterialProperty:
                self.value = value
                self.texture = None
                self.tex_usage = None
+               self.invert_green = False
 
        def set_from_input(self, node_tree, input_socket, alpha_socket=None):
                if self.keyword:
@@ -30,8 +58,16 @@ class MaterialProperty:
                        from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
                        alpha_from = None
                        if from_node:
+                               usage = None
                                if from_node.type=='NORMAL_MAP':
                                        from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
+                                       invert, _ = check_invert_green(node_tree, from_node)
+                                       if invert:
+                                               from_node = invert
+                                               self.invert_green = True
+                                       usage = 'RGB'
+                               elif from_node.type=='RGBTOBW':
+                                       from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
 
                                if alpha_socket:
                                        alpha_from, _ = get_linked_node_and_socket(node_tree, alpha_socket)
@@ -40,7 +76,9 @@ class MaterialProperty:
 
                                if from_node.type=='TEX_IMAGE':
                                        self.texture = from_node
-                                       if alpha_from:
+                                       if usage:
+                                               self.tex_usage = usage
+                                       elif alpha_from:
                                                self.tex_usage = 'RGBA'
                                        elif type(self.value)==tuple:
                                                self.tex_usage = 'RGB'
@@ -84,7 +122,7 @@ class Material:
                        base_color = self.create_property("base_color", (0.8, 0.8, 0.8, 1.0))
                        metalness = self.create_property("metalness", 0.0)
                        roughness = self.create_property("roughness", 0.5)
-                       normal = self.create_property("normal")
+                       normal = self.create_property("normal_map")
                        emission = self.create_property("emission", (0.0, 0.0, 0.0))
 
                        base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
@@ -92,6 +130,12 @@ class Material:
                        roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
                        normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
                        emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
+               elif surface_node.type=='EMISSION':
+                       self.type = "unlit"
+
+                       color = self.create_property("color", "texture", (1.0, 1.0, 1.0, 1.0))
+
+                       color.set_from_input(material.node_tree, surface_node.inputs["Color"])
                else:
                        raise Exception("Unsupported surface node type "+surface_node.type)
 
@@ -116,24 +160,24 @@ class Material:
                return prop
 
 
-class MaterialMap:
+class MaterialAtlas:
        def __init__(self, materials):
                self.render_mode = materials[0].render_mode
                if self.render_mode=='EXTERNAL':
-                       raise Exception("Material map with external render mode does not make sense")
+                       raise Exception("Material atlas with external render mode does not make sense")
 
                self.shader = materials[0].shader
                if self.shader:
-                       self.name = "material_map_"+os.path.splitext(self.shader)[0]
+                       self.name = "material_atlas_"+os.path.splitext(self.shader)[0]
                else:
-                       self.name = "material_map"
+                       self.name = "material_atlas"
                self.materials = materials
                self.material_names = [m.name for m in self.materials]
                for m in self.materials:
                        if m.render_mode!=self.render_mode:
-                               raise Exception("Conflicting render modes in MaterialMap constructor")
+                               raise Exception("Conflicting render modes in MaterialAtlas constructor")
                        if self.render_mode=='CUSTOM' and m.shader!=self.shader:
-                               raise Exception("Conflicting shaders in MaterialMap constructor")
+                               raise Exception("Conflicting shaders in MaterialAtlas constructor")
 
                count = len(self.materials)
                size = 1
@@ -150,7 +194,7 @@ class MaterialMap:
                self.base_color_data = ""
                for m in map(Material, self.materials):
                        if any(p.texture for p in m.properties):
-                               raise Exception("Texturing is incompatible with material map")
+                               raise Exception("Texturing is incompatible with material atlas")
                        base_color = [int(cm(c)*255) for c in m.base_color.value]
                        self.base_color_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\xFF".format(*base_color)
                self.base_color_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
@@ -161,16 +205,16 @@ class MaterialMap:
                y = index//self.size[0]
                return ((x+0.5)/self.size[0], (y+0.5)/self.size[1])
 
-def create_material_map(context, material):
-       if not material.material_map:
-               raise Exception("Material is not part of a material map")
+def create_material_atlas(context, material):
+       if not material.material_atlas:
+               raise Exception("Material is not part of a material atlas")
 
        shader = material.shader
        materials = []
        for m in context.blend_data.materials:
-               if m.material_map and m.shader==shader:
+               if m.material_atlas and m.shader==shader:
                        materials.append(m)
 
-       mat_map = MaterialMap(materials)
+       mat_map = MaterialAtlas(materials)
 
        return mat_map