]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/material.py
Minor refactoring of the Blender exporter
[libs/gl.git] / blender / io_mspgl / material.py
index 2613edac67478dae4d4ef57a1c537bc6af487bd8..aba58e5518d4ebf9477da591ccb2a0e776cad249 100644 (file)
@@ -1,14 +1,8 @@
 import os
 
-def get_linked_node_and_socket(node_tree, socket):
-       for l in node_tree.links:
-               if socket==l.to_socket:
-                       return (l.from_node, l.from_socket)
-               elif socket==l.from_socket:
-                       return (l.to_node, l.to_socket)
-       return (None, None)
-
 def check_group(node_tree, group, func):
+       from .util import get_linked_node_and_socket
+
        output = group.node_tree.nodes["Group Output"]
        from_node, _ = get_linked_node_and_socket(group.node_tree, output.inputs[0])
        if from_node:
@@ -23,6 +17,8 @@ def check_invert_green(node_tree, node):
        elif node.type!='COMBRGB':
                return (None, None)
 
+       from .util import get_linked_node_and_socket
+
        green, g_sock = get_linked_node_and_socket(node_tree, node.inputs["G"])
        if not green or green.type!='MATH' or green.operation!='SUBTRACT':
                return (None, None)
@@ -55,6 +51,8 @@ class MaterialProperty:
                                self.value = input_socket.default_value
 
                if self.tex_keyword:
+                       from .util import get_linked_node_and_socket
+
                        from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
                        alpha_from = None
                        if from_node:
@@ -104,15 +102,12 @@ class Material:
                elif self.render_mode=='CUSTOM' and not self.shader:
                        raise Exception("Invalid configuration on material {}: No shader for custom rendering".format(self.name))
 
-               out_node = None
-               for n in material.node_tree.nodes:
-                       if n.type=='OUTPUT_MATERIAL':
-                               out_node = n
-                               break
-
+               out_node = next((n for n in material.node_tree.nodes if n.type=='OUTPUT_MATERIAL'), None)
                if not out_node:
                        raise Exception("No output node found on material {}".format(self.name))
 
+               from .util import get_linked_node_and_socket
+
                surface_node, _ = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"])
                if not surface_node:
                        if self.render_mode=='BUILTIN':