]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/material.py
Fix normal map property name in material exporter
[libs/gl.git] / blender / io_mspgl / material.py
index 3b79036181d0d45ab6af0da226ef39cecb59e2d6..93f177908b4b6ede25de2a24b2e1f7d8fc1d5246 100644 (file)
@@ -9,47 +9,53 @@ def get_linked_node_and_socket(node_tree, socket):
        return (None, None)
 
 class MaterialProperty:
-       def __init__(self, value):
+       def __init__(self, keyword, tex_keyword, value):
+               self.keyword = keyword
+               self.tex_keyword = tex_keyword
                self.value = value
                self.texture = None
                self.tex_usage = None
 
        def set_from_input(self, node_tree, input_socket, alpha_socket=None):
-               if type(self.value)==tuple:
-                       if alpha_socket:
-                               self.value = input_socket.default_value[:len(self.value)-1]+(alpha_socket.default_value,)
-                       else:
-                               self.value = input_socket.default_value[:len(self.value)]
-               elif self.value is not None:
-                       self.value = input_socket.default_value
-
-               from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
-               alpha_from = None
-               if from_node:
-                       if from_node.type=='NORMAL_MAP':
-                               from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
-
-                       if alpha_socket:
-                               alpha_from, _ = get_linked_node_and_socket(node_tree, alpha_socket)
-                               if alpha_from and alpha_from!=from_node:
-                                       raise Exception("Separate textures for color and alpha are not supported")
-
-                       if from_node.type=='TEX_IMAGE':
-                               self.texture = from_node
-                               if alpha_from:
-                                       self.tex_usage = 'RGBA'
-                               elif type(self.value)==tuple:
-                                       self.tex_usage = 'RGB'
+               if self.keyword:
+                       if type(self.value)==tuple:
+                               if alpha_socket:
+                                       self.value = input_socket.default_value[:len(self.value)-1]+(alpha_socket.default_value,)
                                else:
-                                       self.tex_usage = 'GRAY'
+                                       self.value = input_socket.default_value[:len(self.value)]
                        else:
-                               raise Exception("Unsupported property input node type "+from_node.type)
+                               self.value = input_socket.default_value
+
+               if self.tex_keyword:
+                       from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
+                       alpha_from = None
+                       if from_node:
+                               if from_node.type=='NORMAL_MAP':
+                                       from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
+                               elif from_node.type=='RGBTOBW':
+                                       from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
+
+                               if alpha_socket:
+                                       alpha_from, _ = get_linked_node_and_socket(node_tree, alpha_socket)
+                                       if alpha_from and alpha_from!=from_node:
+                                               raise Exception("Separate textures for color and alpha are not supported")
+
+                               if from_node.type=='TEX_IMAGE':
+                                       self.texture = from_node
+                                       if alpha_from:
+                                               self.tex_usage = 'RGBA'
+                                       elif type(self.value)==tuple:
+                                               self.tex_usage = 'RGB'
+                                       else:
+                                               self.tex_usage = 'GRAY'
+                               else:
+                                       raise Exception("Unsupported property input node type "+from_node.type)
 
 class Material:
        def __init__(self, material):
                self.name = material.name
                self.type = None
-               self.properties = {}
+               self.properties = []
 
                self.render_mode = material.render_mode
                self.technique = material.technique
@@ -74,25 +80,31 @@ class Material:
                        if self.render_mode=='BUILTIN':
                                raise Exception("Empty material can't use builtin rendering mode")
                        return
-               elif surface_node.type!='BSDF_PRINCIPLED':
+               elif surface_node.type=='BSDF_PRINCIPLED':
+                       self.type = "pbr"
+
+                       base_color = self.create_property("base_color", (0.8, 0.8, 0.8, 1.0))
+                       metalness = self.create_property("metalness", 0.0)
+                       roughness = self.create_property("roughness", 0.5)
+                       normal = self.create_property("normal_map")
+                       emission = self.create_property("emission", (0.0, 0.0, 0.0))
+
+                       base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
+                       metalness.set_from_input(material.node_tree, surface_node.inputs["Metallic"])
+                       roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
+                       normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
+                       emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
+               elif surface_node.type=='EMISSION':
+                       self.type = "unlit"
+
+                       color = self.create_property("color", "texture", (1.0, 1.0, 1.0, 1.0))
+
+                       color.set_from_input(material.node_tree, surface_node.inputs["Color"])
+               else:
                        raise Exception("Unsupported surface node type "+surface_node.type)
 
-               self.type = "pbr"
-
-               base_color = self.properties["base_color"] = MaterialProperty((0.8, 0.8, 0.8, 1.0))
-               metalness = self.properties["metalness"] = MaterialProperty(0.0)
-               roughness = self.properties["roughness"] = MaterialProperty(0.5)
-               normal = self.properties["normal"] = MaterialProperty(None)
-               emission = self.properties["emission"] = MaterialProperty((0.0, 0.0, 0.0))
-
-               base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
-               metalness.set_from_input(material.node_tree, surface_node.inputs["Metallic"])
-               roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
-               normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
-               emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
-
                sampler_settings = None
-               for p in self.properties.values():
+               for p in self.properties:
                        if p.texture:
                                settings = (p.texture.default_filter, p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
                                if sampler_settings is None:
@@ -100,25 +112,36 @@ class Material:
                                elif settings!=sampler_settings:
                                        raise Exception("Conflicting sampler settings in material textures")
 
+       def create_property(self, *args):
+               prop = None
+               if len(args)==1:
+                       prop = MaterialProperty(None, args[0], None)
+               elif len(args)==2:
+                       prop = MaterialProperty(args[0], args[0]+"_map", args[1])
+               else:
+                       prop = MaterialProperty(*args)
+               self.properties.append(prop)
+               return prop
+
 
-class MaterialMap:
+class MaterialAtlas:
        def __init__(self, materials):
                self.render_mode = materials[0].render_mode
                if self.render_mode=='EXTERNAL':
-                       raise Exception("Material map with external render mode does not make sense")
+                       raise Exception("Material atlas with external render mode does not make sense")
 
                self.shader = materials[0].shader
                if self.shader:
-                       self.name = "material_map_"+os.path.splitext(self.shader)[0]
+                       self.name = "material_atlas_"+os.path.splitext(self.shader)[0]
                else:
-                       self.name = "material_map"
+                       self.name = "material_atlas"
                self.materials = materials
                self.material_names = [m.name for m in self.materials]
                for m in self.materials:
                        if m.render_mode!=self.render_mode:
-                               raise Exception("Conflicting render modes in MaterialMap constructor")
+                               raise Exception("Conflicting render modes in MaterialAtlas constructor")
                        if self.render_mode=='CUSTOM' and m.shader!=self.shader:
-                               raise Exception("Conflicting shaders in MaterialMap constructor")
+                               raise Exception("Conflicting shaders in MaterialAtlas constructor")
 
                count = len(self.materials)
                size = 1
@@ -135,7 +158,7 @@ class MaterialMap:
                self.base_color_data = ""
                for m in map(Material, self.materials):
                        if any(p.texture for p in m.properties):
-                               raise Exception("Texturing is incompatible with material map")
+                               raise Exception("Texturing is incompatible with material atlas")
                        base_color = [int(cm(c)*255) for c in m.base_color.value]
                        self.base_color_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\xFF".format(*base_color)
                self.base_color_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
@@ -146,16 +169,16 @@ class MaterialMap:
                y = index//self.size[0]
                return ((x+0.5)/self.size[0], (y+0.5)/self.size[1])
 
-def create_material_map(context, material):
-       if not material.material_map:
-               raise Exception("Material is not part of a material map")
+def create_material_atlas(context, material):
+       if not material.material_atlas:
+               raise Exception("Material is not part of a material atlas")
 
        shader = material.shader
        materials = []
        for m in context.blend_data.materials:
-               if m.material_map and m.shader==shader:
+               if m.material_atlas and m.shader==shader:
                        materials.append(m)
 
-       mat_map = MaterialMap(materials)
+       mat_map = MaterialAtlas(materials)
 
        return mat_map