]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/material.py
Implement image-based lighting in PbrMaterial
[libs/gl.git] / blender / io_mspgl / material.py
index e97561b795f5ffd6ffa5ec915c0e8c15cfc5fe1d..7299e636ea7a6e2682dd52dd4051e64df72b505b 100644 (file)
@@ -1,13 +1,36 @@
 import os
 
-def get_linked_node_and_socket(node_tree, socket):
-       for l in node_tree.links:
-               if socket==l.to_socket:
-                       return (l.from_node, l.from_socket)
-               elif socket==l.from_socket:
-                       return (l.to_node, l.to_socket)
+def check_group(node_tree, group, func):
+       from .util import get_linked_node_and_socket
+
+       output = group.node_tree.nodes["Group Output"]
+       from_node, _ = get_linked_node_and_socket(group.node_tree, output.inputs[0])
+       if from_node:
+               from_node, _ = func(group.node_tree, from_node)
+               if from_node and from_node.type=='GROUP_INPUT':
+                       return get_linked_node_and_socket(node_tree, group.inputs[0])
        return (None, None)
 
+def check_invert_green(node_tree, node):
+       if node.type=='GROUP':
+               return check_group(node_tree, node, check_invert_green)
+       elif node.type!='COMBRGB':
+               return (None, None)
+
+       from .util import get_linked_node_and_socket
+
+       green, g_sock = get_linked_node_and_socket(node_tree, node.inputs["G"])
+       if not green or green.type!='MATH' or green.operation!='SUBTRACT':
+               return (None, None)
+       green, g_sock = get_linked_node_and_socket(node_tree, green.inputs[1])
+
+       red, r_sock = get_linked_node_and_socket(node_tree, node.inputs["R"])
+       blue, b_sock = get_linked_node_and_socket(node_tree, node.inputs["B"])
+       if not red or red.type!='SEPRGB' or blue!=red or green!=red:
+               return (None, None)
+
+       return get_linked_node_and_socket(node_tree, red.inputs["Image"])
+
 class MaterialProperty:
        def __init__(self, keyword, tex_keyword, value):
                self.keyword = keyword
@@ -15,6 +38,7 @@ class MaterialProperty:
                self.value = value
                self.texture = None
                self.tex_usage = None
+               self.invert_green = False
 
        def set_from_input(self, node_tree, input_socket, alpha_socket=None):
                if self.keyword:
@@ -27,11 +51,21 @@ class MaterialProperty:
                                self.value = input_socket.default_value
 
                if self.tex_keyword:
+                       from .util import get_linked_node_and_socket
+
                        from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
                        alpha_from = None
                        if from_node:
+                               usage = None
                                if from_node.type=='NORMAL_MAP':
                                        from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
+                                       invert, _ = check_invert_green(node_tree, from_node)
+                                       if invert:
+                                               from_node = invert
+                                               self.invert_green = True
+                                       usage = 'RGB'
+                               elif from_node.type=='RGBTOBW':
+                                       from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
 
                                if alpha_socket:
                                        alpha_from, _ = get_linked_node_and_socket(node_tree, alpha_socket)
@@ -40,7 +74,9 @@ class MaterialProperty:
 
                                if from_node.type=='TEX_IMAGE':
                                        self.texture = from_node
-                                       if alpha_from:
+                                       if usage:
+                                               self.tex_usage = usage
+                                       elif alpha_from:
                                                self.tex_usage = 'RGBA'
                                        elif type(self.value)==tuple:
                                                self.tex_usage = 'RGB'
@@ -58,25 +94,25 @@ class Material:
                self.render_mode = material.render_mode
                self.technique = material.technique
                self.shader = material.shader
+               self.receive_shadows = material.receive_shadows
+               self.cast_shadows = (material.shadow_method!='NONE')
+               self.image_based_lighting = material.image_based_lighting
 
                if self.render_mode=='EXTERNAL' and not self.technique:
-                       raise Exception("Missing technique with external rendering mode")
+                       raise Exception("Invalid configuration on material {}: No technique for external rendering".format(self.name))
                elif self.render_mode=='CUSTOM' and not self.shader:
-                       raise Exception("Missing shader with custom rendering mode")
-
-               out_node = None
-               for n in material.node_tree.nodes:
-                       if n.type=='OUTPUT_MATERIAL':
-                               out_node = n
-                               break
+                       raise Exception("Invalid configuration on material {}: No shader for custom rendering".format(self.name))
 
+               out_node = next((n for n in material.node_tree.nodes if n.type=='OUTPUT_MATERIAL'), None)
                if not out_node:
-                       raise Exception("No material output node found")
+                       raise Exception("No output node found on material {}".format(self.name))
+
+               from .util import get_linked_node_and_socket
 
                surface_node, _ = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"])
                if not surface_node:
                        if self.render_mode=='BUILTIN':
-                               raise Exception("Empty material can't use builtin rendering mode")
+                               raise Exception("Invalid configuration on material {}: Empty material with builtin rendering".format(self.name))
                        return
                elif surface_node.type=='BSDF_PRINCIPLED':
                        self.type = "pbr"
@@ -84,7 +120,7 @@ class Material:
                        base_color = self.create_property("base_color", (0.8, 0.8, 0.8, 1.0))
                        metalness = self.create_property("metalness", 0.0)
                        roughness = self.create_property("roughness", 0.5)
-                       normal = self.create_property("normal")
+                       normal = self.create_property("normal_map")
                        emission = self.create_property("emission", (0.0, 0.0, 0.0))
 
                        base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
@@ -99,7 +135,7 @@ class Material:
 
                        color.set_from_input(material.node_tree, surface_node.inputs["Color"])
                else:
-                       raise Exception("Unsupported surface node type "+surface_node.type)
+                       raise Exception("Unsupported surface node type {} on material {}".format(surface_node.type, self.name))
 
                sampler_settings = None
                for p in self.properties:
@@ -108,7 +144,7 @@ class Material:
                                if sampler_settings is None:
                                        sampler_settings = settings
                                elif settings!=sampler_settings:
-                                       raise Exception("Conflicting sampler settings in material textures")
+                                       raise Exception("Material {} has conflicting texture sampler settings".format(self.name))
 
        def create_property(self, *args):
                prop = None
@@ -122,24 +158,28 @@ class Material:
                return prop
 
 
-class MaterialMap:
+class MaterialAtlas:
        def __init__(self, materials):
                self.render_mode = materials[0].render_mode
                if self.render_mode=='EXTERNAL':
-                       raise Exception("Material map with external render mode does not make sense")
+                       raise Exception("Material atlas with external render mode does not make sense")
 
                self.shader = materials[0].shader
                if self.shader:
-                       self.name = "material_map_"+os.path.splitext(self.shader)[0]
+                       self.name = "material_atlas_"+os.path.splitext(self.shader)[0]
                else:
-                       self.name = "material_map"
+                       self.name = "material_atlas"
+               self.receive_shadows = materials[0].receive_shadows
+               self.cast_shadows = (materials[0].shadow_method!='NONE')
                self.materials = materials
                self.material_names = [m.name for m in self.materials]
                for m in self.materials:
                        if m.render_mode!=self.render_mode:
-                               raise Exception("Conflicting render modes in MaterialMap constructor")
+                               raise Exception("Conflicting render modes in MaterialAtlas constructor")
                        if self.render_mode=='CUSTOM' and m.shader!=self.shader:
-                               raise Exception("Conflicting shaders in MaterialMap constructor")
+                               raise Exception("Conflicting shaders in MaterialAtlas constructor")
+                       if m.receive_shadows!=self.receive_shadows or m.shadow_method!=materials[0].shadow_method:
+                               raise Exception("Conflicting shadow settings in MaterialAtlas constructor")
 
                count = len(self.materials)
                size = 1
@@ -156,7 +196,7 @@ class MaterialMap:
                self.base_color_data = ""
                for m in map(Material, self.materials):
                        if any(p.texture for p in m.properties):
-                               raise Exception("Texturing is incompatible with material map")
+                               raise Exception("Texturing is incompatible with material atlas")
                        base_color = [int(cm(c)*255) for c in m.base_color.value]
                        self.base_color_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\xFF".format(*base_color)
                self.base_color_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
@@ -167,16 +207,14 @@ class MaterialMap:
                y = index//self.size[0]
                return ((x+0.5)/self.size[0], (y+0.5)/self.size[1])
 
-def create_material_map(context, material):
-       if not material.material_map:
-               raise Exception("Material is not part of a material map")
+def create_material_atlas(context, material):
+       if not material.material_atlas:
+               raise Exception("Material is not part of a material atlas")
 
        shader = material.shader
        materials = []
        for m in context.blend_data.materials:
-               if m.material_map and m.shader==shader:
+               if m.material_atlas and m.shader==shader:
                        materials.append(m)
 
-       mat_map = MaterialMap(materials)
-
-       return mat_map
+       return MaterialAtlas(materials)