]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/material.py
Remove default sampler from Texture
[libs/gl.git] / blender / io_mspgl / material.py
index 5e06fd8aa061ef83ca9540b1d97163657d0011be..1d6a06a0b0730974365d21e65a3f19760b566bea 100644 (file)
@@ -1,13 +1,36 @@
 import os
 
-def get_linked_node_and_socket(node_tree, socket):
-       for l in node_tree.links:
-               if socket==l.to_socket:
-                       return (l.from_node, l.from_socket)
-               elif socket==l.from_socket:
-                       return (l.to_node, l.to_socket)
+def check_group(node_tree, group, func):
+       from .util import get_linked_node_and_socket
+
+       output = group.node_tree.nodes["Group Output"]
+       from_node, _ = get_linked_node_and_socket(group.node_tree, output.inputs[0])
+       if from_node:
+               from_node, _ = func(group.node_tree, from_node)
+               if from_node and from_node.type=='GROUP_INPUT':
+                       return get_linked_node_and_socket(node_tree, group.inputs[0])
        return (None, None)
 
+def check_invert_green(node_tree, node):
+       if node.type=='GROUP':
+               return check_group(node_tree, node, check_invert_green)
+       elif node.type!='COMBRGB':
+               return (None, None)
+
+       from .util import get_linked_node_and_socket
+
+       green, g_sock = get_linked_node_and_socket(node_tree, node.inputs["G"])
+       if not green or green.type!='MATH' or green.operation!='SUBTRACT':
+               return (None, None)
+       green, g_sock = get_linked_node_and_socket(node_tree, green.inputs[1])
+
+       red, r_sock = get_linked_node_and_socket(node_tree, node.inputs["R"])
+       blue, b_sock = get_linked_node_and_socket(node_tree, node.inputs["B"])
+       if not red or red.type!='SEPRGB' or blue!=red or green!=red:
+               return (None, None)
+
+       return get_linked_node_and_socket(node_tree, red.inputs["Image"])
+
 class MaterialProperty:
        def __init__(self, keyword, tex_keyword, value):
                self.keyword = keyword
@@ -15,6 +38,7 @@ class MaterialProperty:
                self.value = value
                self.texture = None
                self.tex_usage = None
+               self.invert_green = False
 
        def set_from_input(self, node_tree, input_socket, alpha_socket=None):
                if self.keyword:
@@ -27,11 +51,19 @@ class MaterialProperty:
                                self.value = input_socket.default_value
 
                if self.tex_keyword:
+                       from .util import get_linked_node_and_socket
+
                        from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
                        alpha_from = None
                        if from_node:
+                               usage = None
                                if from_node.type=='NORMAL_MAP':
                                        from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
+                                       invert, _ = check_invert_green(node_tree, from_node)
+                                       if invert:
+                                               from_node = invert
+                                               self.invert_green = True
+                                       usage = 'RGB'
                                elif from_node.type=='RGBTOBW':
                                        from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
 
@@ -42,7 +74,9 @@ class MaterialProperty:
 
                                if from_node.type=='TEX_IMAGE':
                                        self.texture = from_node
-                                       if alpha_from:
+                                       if usage:
+                                               self.tex_usage = usage
+                                       elif alpha_from:
                                                self.tex_usage = 'RGBA'
                                        elif type(self.value)==tuple:
                                                self.tex_usage = 'RGB'
@@ -60,25 +94,25 @@ class Material:
                self.render_mode = material.render_mode
                self.technique = material.technique
                self.shader = material.shader
+               self.receive_shadows = material.receive_shadows
+               self.cast_shadows = (material.shadow_method!='NONE')
+               self.image_based_lighting = material.image_based_lighting
 
                if self.render_mode=='EXTERNAL' and not self.technique:
-                       raise Exception("Missing technique with external rendering mode")
+                       raise Exception("Invalid configuration on material {}: No technique for external rendering".format(self.name))
                elif self.render_mode=='CUSTOM' and not self.shader:
-                       raise Exception("Missing shader with custom rendering mode")
-
-               out_node = None
-               for n in material.node_tree.nodes:
-                       if n.type=='OUTPUT_MATERIAL':
-                               out_node = n
-                               break
+                       raise Exception("Invalid configuration on material {}: No shader for custom rendering".format(self.name))
 
+               out_node = next((n for n in material.node_tree.nodes if n.type=='OUTPUT_MATERIAL'), None)
                if not out_node:
-                       raise Exception("No material output node found")
+                       raise Exception("No output node found on material {}".format(self.name))
+
+               from .util import get_linked_node_and_socket
 
                surface_node, _ = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"])
                if not surface_node:
                        if self.render_mode=='BUILTIN':
-                               raise Exception("Empty material can't use builtin rendering mode")
+                               raise Exception("Invalid configuration on material {}: Empty material with builtin rendering".format(self.name))
                        return
                elif surface_node.type=='BSDF_PRINCIPLED':
                        self.type = "pbr"
@@ -86,7 +120,7 @@ class Material:
                        base_color = self.create_property("base_color", (0.8, 0.8, 0.8, 1.0))
                        metalness = self.create_property("metalness", 0.0)
                        roughness = self.create_property("roughness", 0.5)
-                       normal = self.create_property("normal")
+                       normal = self.create_property("normal_map")
                        emission = self.create_property("emission", (0.0, 0.0, 0.0))
 
                        base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
@@ -101,16 +135,16 @@ class Material:
 
                        color.set_from_input(material.node_tree, surface_node.inputs["Color"])
                else:
-                       raise Exception("Unsupported surface node type "+surface_node.type)
+                       raise Exception("Unsupported surface node type {} on material {}".format(surface_node.type, self.name))
 
                sampler_settings = None
                for p in self.properties:
                        if p.texture:
-                               settings = (p.texture.default_filter, p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
+                               settings = (p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
                                if sampler_settings is None:
                                        sampler_settings = settings
                                elif settings!=sampler_settings:
-                                       raise Exception("Conflicting sampler settings in material textures")
+                                       raise Exception("Material {} has conflicting texture sampler settings".format(self.name))
 
        def create_property(self, *args):
                prop = None
@@ -135,6 +169,8 @@ class MaterialAtlas:
                        self.name = "material_atlas_"+os.path.splitext(self.shader)[0]
                else:
                        self.name = "material_atlas"
+               self.receive_shadows = materials[0].receive_shadows
+               self.cast_shadows = (materials[0].shadow_method!='NONE')
                self.materials = materials
                self.material_names = [m.name for m in self.materials]
                for m in self.materials:
@@ -142,6 +178,8 @@ class MaterialAtlas:
                                raise Exception("Conflicting render modes in MaterialAtlas constructor")
                        if self.render_mode=='CUSTOM' and m.shader!=self.shader:
                                raise Exception("Conflicting shaders in MaterialAtlas constructor")
+                       if m.receive_shadows!=self.receive_shadows or m.shadow_method!=materials[0].shadow_method:
+                               raise Exception("Conflicting shadow settings in MaterialAtlas constructor")
 
                count = len(self.materials)
                size = 1
@@ -179,6 +217,4 @@ def create_material_atlas(context, material):
                if m.material_atlas and m.shader==shader:
                        materials.append(m)
 
-       mat_map = MaterialAtlas(materials)
-
-       return mat_map
+       return MaterialAtlas(materials)