]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_scene.py
Add a Blender operator to export the entire project at once
[libs/gl.git] / blender / io_mspgl / export_scene.py
index 3dc3236b04b992c67ced8a583e991f50a9011410..fa7ca5e538150f3e1df98f2054ddcf8880609385 100644 (file)
@@ -68,3 +68,62 @@ class SceneExporter:
                        scene_res.statements.append(st)
 
                return scene_res
+
+       def export_sequence_resources(self, scene, resources):
+               from .datafile import Resource, Statement, Token
+
+               if scene.background_set:
+                       wrapper_name = scene.name+".wrapper.scene"
+                       if wrapper_name not in resources:
+                               wrapper_res = Resource(wrapper_name, "scene")
+                               wrapper_res.statements.append(Statement("type", Token("ordered")))
+                               for s in scene.get_chain():
+                                       wrapper_res.statements.append(wrapper_res.create_reference_statement("scene", resources[s.name+".scene"]))
+
+                               resources[wrapper_name] = wrapper_res
+
+               lights = []
+               s = scene
+               while s:
+                       lights += s.lights
+                       s = s.background_set
+
+               from .util import make_unique
+               lights = make_unique(lights)
+
+               from .export_light import LightExporter
+               light_exporter = LightExporter()
+               for l in lights:
+                       light_name = l.name+".light"
+                       if light_name not in resources:
+                               resources[light_name] = light_exporter.export_light(l)
+
+               lighting_name = scene.name+".lightn"
+               if lighting_name not in resources:
+                       lighting_res = Resource(lighting_name, "lighting")
+                       for l in lights:
+                               lighting_res.statements.append(lighting_res.create_reference_statement("light", resources[l.name+".light"]))
+
+                       resources[lighting_name] = lighting_res
+
+       def export_sequence(self, scene, resources):
+               from .datafile import Resource, Statement
+               seq_res = Resource(scene.name+".seq", "sequence")
+
+               content = scene
+               if scene.background_set:
+                       content = resources[scene.name+".wrapper.scene"]
+
+               ss = Statement("pass", "", "content")
+               ss.sub.append(Statement("depth_test", "lequal"))
+               ss.sub.append(seq_res.create_reference_statement("lighting", resources[scene.name+".lightn"]))
+               ss.sub.append(seq_res.create_reference_statement("scene", content))
+               seq_res.statements.append(ss)
+
+               # Add a colorcurve with linear response to convert into sRGB color space
+               ss = Statement("colorcurve")
+               ss.sub.append(Statement("brightness_response", 1.0))
+               ss.sub.append(Statement("srgb"))
+               seq_res.statements.append(ss)
+
+               return seq_res