]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_scene.py
Redesign file writing in the Blender exporter
[libs/gl.git] / blender / io_mspgl / export_scene.py
index d51fb4718a0fdf1afda48a9587bf670dcbe3732e..f6776107413955964d0e3e757bc5594e3a69d03f 100644 (file)
@@ -6,14 +6,11 @@ class SceneExporter:
                self.resource_collection = True
                self.show_progress = True
 
-       def export(self, context, out_file):
-               objs = context.selected_objects
-               objs = [o for o in objs if o.type=="MESH" and (not o.compound or o.parent not in objs) and not o.lod_for_parent]
+       def export_to_file(self, context, out_fn):
+               objs = [o for o in context.selected_objects if o.type=="MESH" and not o.lod_for_parent]
+               objs = [o for o in objs if (not o.compound or o.parent not in objs)]
 
-               from .outfile import open_output
-               out_file = open_output(out_file)
-
-               path, base = os.path.split(out_file.filename)
+               path, base = os.path.split(out_fn)
                base, ext = os.path.splitext(base)
 
                from .export_object import ObjectExporter
@@ -46,32 +43,44 @@ class SceneExporter:
                from .util import Progress
                progress = Progress(self.show_progress and context)
 
-               if self.resource_collection:
-                       res_out = open_output(os.path.join(path, base+"_resources.mdc"))
+               from .export_object import ObjectExporter
+               object_export = ObjectExporter()
 
-                       # TODO Export techniques as separate items in the collection
-                       for i, o in enumerate(unique_objects):
-                               res_out.begin("object", '"{}.object"'.format(o.name))
-                               progress.push_task_slice(o.name, i, len(objs))
-                               object_export.export(context, res_out, o, progress)
-                               progress.pop_task()
-                               res_out.end()
+               from .datafile import Statement
+               if self.resource_collection:
+                       with open(os.path.join(path, base+"_resources.mdc"), "w") as res_out:
+                               for i, o in enumerate(unique_objects):
+                                       progress.push_task_slice(o.name, i, len(unique_objects))
+                                       st = Statement("object", "{}.object".format(o.name))
+                                       st.sub = object_export.export_object(context, o, progress)
+                                       st.write_to_file(res_out)
+                                       progress.pop_task()
                else:
-                       object_export.separate_mesh = True
-                       object_export.separate_tech = True
                        res_dir = os.path.join(path, base+"_resources")
                        if not os.path.exists(res_dir):
                                os.makedirs(res_dir)
                        for i, o in enumerate(unique_objects):
-                               obj_out = open_output(os.path.join(res_dir, o.name+".object"))
-                               progress.push_task_slice(o.name, i, len(objs))
-                               object_export.export(context, obj_out, o, progress)
+                               progress.push_task_slice(o.name, i, len(unique_objects))
+                               st = object_export.export_object(context, o, progress)
+                               with open(os.path.join(res_dir, o.name+".object"), "w") as obj_out:
+                                       for s in st:
+                                               s.write_to_file(obj_out)
                                progress.pop_task()
 
+               statements = self.export_scene(context, objs, progress, prototypes=object_prototypes)
+
+               with open(out_fn, "w") as out_file:
+                       for s in statements:
+                               s.write_to_file(out_file)
+
+       def export_scene(self, context, objs, progress, *, prototypes=None):
+               from .datafile import Statement
+               statements = []
+
                for o in objs:
-                       out_file.begin("object", '"{}.object"'.format(object_prototypes[o.name].name))
+                       st = Statement("object", "{}.object".format(prototypes[o.name].name))
                        # XXX Parent relationships screw up the location and rotation
-                       out_file.write("position", o.location[0], o.location[1], o.location[2])
+                       st.sub.append(Statement("position", o.location[0], o.location[1], o.location[2]))
                        if o.rotation_mode=="AXIS_ANGLE":
                                angle = o.rotation_axis_angle[0]
                                axis = o.rotation_axis_angle[1:]
@@ -82,6 +91,10 @@ class SceneExporter:
                                        q = o.rotation_euler.to_quaternion()
                                angle = q.angle
                                axis = q.axis
-                       out_file.write("rotation", angle*180/math.pi, axis[0], axis[1], axis[2])
-                       out_file.write("scale", o.scale[0], o.scale[1], o.scale[2])
-                       out_file.end()
+                       st.sub.append(Statement("rotation", angle*180/math.pi, axis[0], axis[1], axis[2]))
+                       st.sub.append(Statement("scale", o.scale[0], o.scale[1], o.scale[2]))
+                       statements.append(st)
+
+               progress.set_progress(1.0)
+
+               return statements