def export_scene_resources(self, context, objs, resources, progress):
from .export_object import ObjectExporter
object_export = ObjectExporter()
- object_export.separate_mesh = True
- object_export.separate_tech = True
+ object_export.single_file = False
for i, o in enumerate(objs):
progress.push_task_slice(o.name, i, len(objs))