]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_scene.py
Export world transforms for scene objects
[libs/gl.git] / blender / io_mspgl / export_scene.py
index 8f224fea8d418d183c70394e87b4176cfd748e07..abdd61b062ed6ae72bc2297b1b7d5e3c75d0e3bc 100644 (file)
 import math
 import os
-from .export_object import ObjectExporter
-from .outfile import OutFile
 
 class SceneExporter:
        def __init__(self):
-               self.external_tech = True
                self.resource_collection = True
+               self.show_progress = True
 
-       def export(self, context, out_file):
-               objs = context.selected_objects
-               objs = [o for o in objs if o.type=="MESH" and (not o.compound or o.parent not in objs)]
+       def export_to_file(self, context, out_fn):
+               objs = [o for o in context.selected_objects if o.type=="MESH" and not o.lod_for_parent]
+               objs = [o for o in objs if (not o.compound or o.parent not in objs)]
 
-               from .outfile import open_output
-               out_file = open_output(out_file)
-
-               path, base = os.path.split(out_file.filename)
+               path, base = os.path.split(out_fn)
                base, ext = os.path.splitext(base)
 
+               from .export_object import ObjectExporter
                object_export = ObjectExporter()
-               object_export.compound = True
-               object_export.external_tech = self.external_tech
 
-               if self.resource_collection:
-                       res_out = open_output(os.path.join(path, base+"_resources.mdc"))
+               object_prototypes = {}
+               unique_objects = []
+               export_names = {}
+               for o in objs:
+                       if o.name in object_prototypes:
+                               continue
+
+                       clones = [o]
+                       if not any(s.link=="OBJECT" for s in o.material_slots):
+                               for u in objs:
+                                       if u is o:
+                                               continue
+                                       if u.data.name!=o.data.name:
+                                               continue
+                                       if u.technique!=o.technique:
+                                               continue
+                                       if any(s.link=="OBJECT" for s in u.material_slots):
+                                               continue
+
+                                       clones.append(u)
+
+                       prefix = o.name
+                       for c in clones:
+                               while not c.name.startswith(prefix):
+                                       pos = max(prefix.rfind(' '), prefix.rfind('.'))
+                                       if pos<0:
+                                               break;
+                                       prefix = prefix[:pos]
+
+                       if prefix:
+                               export_names[o.name+".object"] = prefix.strip(" .")+".object"
 
-                       # TODO Export techniques as separate items in the collection
-                       for o in objs:
-                               res_out.begin("object", '"{}.object"'.format(o.name))
-                               object_export.export(context, res_out, [o])
-                               res_out.end()
+                       unique_objects.append(o)
+                       for c in clones:
+                               object_prototypes[c.name] = o
+
+               from .util import Progress
+               progress = Progress(self.show_progress and context)
+
+               resources = {}
+               self.export_scene_resources(context, unique_objects, resources, progress)
+               for n, r in resources.items():
+                       if r.name in export_names:
+                               r.name = export_names[r.name]
+
+               scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources)
+               refs = scene_res.collect_references()
+
+               from .datafile import Statement
+               if self.resource_collection:
+                       keywords = { ".mat": "material",
+                               ".mesh": "mesh",
+                               ".object": "object",
+                               ".tech": "technique",
+                               ".tex2d": "texture2d" }
+                       with open(os.path.join(path, base+"_resources.mdc"), "w") as res_out:
+                               for r in refs:
+                                       st = Statement(keywords[os.path.splitext(r.name)[1]], r.name)
+                                       st.sub = r.statements
+                                       st.write_to_file(res_out)
                else:
-                       object_export.separate_tech = True
                        res_dir = os.path.join(path, base+"_resources")
                        if not os.path.exists(res_dir):
                                os.makedirs(res_dir)
-                       for o in objs:
-                               obj_out = open_output(os.path.join(res_dir, o.name+".object"))
-                               object_export.export(context, obj_out, [o])
+                       for r in refs:
+                               with open(os.path.join(res_dir, r.name), "w") as res_out:
+                                       for s in r.statements:
+                                               s.write_to_file(res_out)
+
+               with open(out_fn, "w") as out_file:
+                       for s in scene_res.statements:
+                               s.write_to_file(out_file)
+
+       def export_scene_resources(self, context, objs, resources, progress):
+               from .export_object import ObjectExporter
+               object_export = ObjectExporter()
+               object_export.single_file = False
+
+               material_maps = {}
+
+               for i, o in enumerate(objs):
+                       progress.push_task_slice(o.name, i, len(objs))
+                       object_export.export_object_resources(context, o, resources, progress, material_maps=material_maps)
+                       obj_name = o.name+".object"
+                       resources[obj_name] = object_export.export_object(context, o, progress, resources=resources)
+                       progress.pop_task()
+
+       def export_scene(self, context, objs, progress, *, prototypes, resources):
+               from .datafile import Resource, Statement
+               scene_res = Resource("scene.scene")
 
                for o in objs:
-                       out_file.begin("object", '"{}.object"'.format(o.name))
-                       # XXX Parent relationships screw up the location and rotation
-                       out_file.write("position", o.location[0], o.location[1], o.location[2])
-                       if o.rotation_mode=="AXIS_ANGLE":
-                               angle = o.rotation_axis_angle[0]
-                               axis = o.rotation_axis_angle[1:]
+                       obj_res = resources[prototypes[o.name].name+".object"]
+                       st = scene_res.create_reference_statement("object", obj_res, o.name)
+
+                       ss = Statement("transform")
+
+                       loc = o.matrix_world.to_translation()
+                       ss.sub.append(Statement("position", *tuple(loc)))
+
+                       quat = o.matrix_world.to_quaternion()
+                       if o.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
+                               angles = [a*180/math.pi for a in quat.to_euler()]
+                               ss.sub.append(Statement("euler", *angles));
                        else:
-                               if o.rotation_mode=="QUATERNION":
-                                       q = o.rotation_quaternion
-                               else:
-                                       q = o.rotation_euler.to_quaternion()
-                               angle = q.angle
-                               axis = q.axis
-                       out_file.write("rotation", angle*180/math.pi, axis[0], axis[1], axis[2])
-                       out_file.end();
+                               ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
+
+                       scale = o.matrix_world.to_scale()
+                       ss.sub.append(Statement("scale", *tuple(scale)))
+
+                       st.sub.append(ss)
+                       scene_res.statements.append(st)
+
+               progress.set_progress(1.0)
+
+               return scene_res