]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_scene.py
Further refactoring of instance handling in the Blender exporter
[libs/gl.git] / blender / io_mspgl / export_scene.py
index 39a7428e146652018c5db011f2e8007e08d0e06c..a42d8180c1d3bc0255285935617787c6a4b74a78 100644 (file)
@@ -1,31 +1,27 @@
 import math
 import os
+import itertools
+import mathutils
 
 class SceneExporter:
-       def __init__(self):
-               self.selected_only = False
-               self.visible_only = True
-               self.collection = True
-               self.skip_existing = True
-
-       def export_to_file(self, context, out_fn):
-               from .util import Progress
-               progress = Progress(context)
-
+       def export_to_file(self, ctx, out_fn, *, selected_only=False, visible_only=True, collection=True, skip_existing=True):
                from .scene import create_scene_from_current
-               scene = create_scene_from_current(context, selected_only=self.selected_only, visible_only=self.visible_only)
+               task = ctx.task("Preparing scene", 0.1)
+               scene = create_scene_from_current(task, selected_only=selected_only, visible_only=visible_only)
 
                resources = {}
-               self.export_scene_resources(context, scene, resources, progress)
+               task = ctx.task("Exporting resources", 0.9)
+               self.export_scene_resources(task, scene, resources)
+               task = ctx.task(scene, 1.0)
                scene_res = self.export_scene(scene, resources)
-               progress.set_progress(1.0)
 
                path, base = os.path.split(out_fn)
                base, ext = os.path.splitext(base)
 
-               if self.collection:
+               task = ctx.task("Writing files", 1.0)
+               if collection:
                        existing = None
-                       if self.skip_existing:
+                       if skip_existing:
                                existing = lambda r: not os.path.exists(os.path.join(path, r.name))
                        scene_res.write_collection(out_fn, filter=existing)
                else:
@@ -33,54 +29,75 @@ class SceneExporter:
                        for r in scene_res.collect_references():
                                r.write_to_file(os.path.join(path, r.name))
 
-       def export_scene_resources(self, context, scene, resources, progress):
+       def export_scene_resources(self, ctx, scene, resources):
                from .export import DataExporter
                data_exporter = DataExporter()
 
-               data_exporter.export_resources(context, scene.prototypes, resources, None, progress)
+               data_exporter.export_resources(ctx, [p.object for p in scene.prototypes], resources)
 
        def export_scene(self, scene, resources):
                from .datafile import Resource, Statement, Token
                scene_res = Resource(scene.name+".scene", "scene")
 
-               scene_res.statements.append(Statement("type", Token(scene.scene_type.lower())))
+               if scene.background_set or (scene.instances and scene.blended_instances):
+                       scene_res.statements.append(Statement("type", Token("ordered")))
+                       if scene.background_set:
+                               scene_res.statements.append(scene_res.create_reference_statement("scene", resources[scene.background_set.name+".scene"]))
 
-               for i in scene.instances:
-                       obj_res = resources[i.prototype+".object"]
-                       st = scene_res.create_reference_statement("object", obj_res, i.name)
+                       if scene.instances:
+                               st = Statement("scene")
+                               st.sub.append(Statement("type", Token("simple")))
+                               self.add_instances(scene_res, st.sub, scene.instances, resources)
+                               scene_res.statements.append(st)
 
-                       ss = Statement("transform")
+                       if scene.blended_instances:
+                               st = Statement("scene")
+                               st.sub.append(Statement("type", Token("zsorted")))
+                               self.add_instances(scene_res, st.sub, scene.blended_instances, resources)
+                               scene_res.statements.append(st)
+               else:
+                       scene_type = "zsorted" if scene.blended_instances else "simple"
+                       scene_res.statements.append(Statement("type", Token(scene_type)))
 
-                       loc = i.matrix_world.to_translation()
-                       ss.sub.append(Statement("position", *tuple(loc)))
+                       self.add_instances(scene_res, scene_res.statements, scene.instances, resources)
+                       self.add_instances(scene_res, scene_res.statements, scene.blended_instances, resources)
 
-                       quat = i.matrix_world.to_quaternion()
-                       if i.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
-                               angles = [a*180/math.pi for a in quat.to_euler()]
-                               ss.sub.append(Statement("euler", *angles));
-                       else:
-                               ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
+               return scene_res
 
-                       scale = i.matrix_world.to_scale()
-                       ss.sub.append(Statement("scale", *tuple(scale)))
+       def add_instances(self, scene_res, statements, instances, resources):
+               from .datafile import Statement
 
-                       st.sub.append(ss)
-                       scene_res.statements.append(st)
+               for i in instances:
+                       obj_res = resources[i.prototype.name+".object"]
+                       st = scene_res.create_reference_statement("object", obj_res)
+                       if i.name:
+                               st.append(i.name)
 
-               return scene_res
+                       st.sub.append(self.create_transform_statement(i))
+                       statements.append(st)
 
-       def export_sequence_resources(self, scene, resources):
-               from .datafile import Resource, Statement, Token
+       def create_transform_statement(self, instance):
+               from .datafile import Statement
 
-               if scene.background_set:
-                       wrapper_name = scene.name+".wrapper.scene"
-                       if wrapper_name not in resources:
-                               wrapper_res = Resource(wrapper_name, "scene")
-                               wrapper_res.statements.append(Statement("type", Token("ordered")))
-                               for s in scene.get_chain():
-                                       wrapper_res.statements.append(wrapper_res.create_reference_statement("scene", resources[s.name+".scene"]))
+               st = Statement("transform")
 
-                               resources[wrapper_name] = wrapper_res
+               loc = instance.matrix_world.to_translation()
+               st.sub.append(Statement("position", *tuple(loc)))
+
+               quat = instance.matrix_world.to_quaternion()
+               if instance.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
+                       angles = [a*180/math.pi for a in quat.to_euler()]
+                       st.sub.append(Statement("euler", *angles));
+               else:
+                       st.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
+
+               scale = instance.matrix_world.to_scale()
+               st.sub.append(Statement("scale", *tuple(scale)))
+
+               return st
+
+       def export_sequence_resources(self, scene, resources):
+               from .datafile import Resource, Statement, Token
 
                lights = []
                s = scene
@@ -101,39 +118,184 @@ class SceneExporter:
                lighting_name = scene.name+".lightn"
                if lighting_name not in resources:
                        lighting_res = Resource(lighting_name, "lighting")
+                       lighting_res.statements.append(Statement("ambient", *tuple(scene.ambient_light)))
                        for l in lights:
                                lighting_res.statements.append(lighting_res.create_reference_statement("light", resources[l.name+".light"]))
 
                        resources[lighting_name] = lighting_res
 
        def export_sequence(self, scene, resources):
-               from .datafile import Resource, Statement
+               from .datafile import Resource, Statement, Token
                seq_res = Resource(scene.name+".seq", "sequence")
 
                if scene.use_hdr:
                        seq_res.statements.append(Statement("hdr", True))
 
-               content = scene
-               if scene.background_set:
-                       content = resources[scene.name+".wrapper.scene"]
+               self.add_clear(seq_res.statements, (0.0, 0.0, 0.0, 0.0), 1.0)
+
+               scene_res = resources[scene.name+".scene"]
+               seq_res.statements.append(seq_res.create_reference_statement("renderable", "content", scene_res))
+
+               lighting_res = resources[scene.name+".lightn"]
+
+               any_opaque = False
+               any_blended = False
+               use_ibl = False
+               use_shadow = False
+               shadowed_lights = []
+               shadow_casters = []
+               s = scene
+               while s:
+                       if s.instances:
+                               any_opaque = True
+                       if s.blended_instances:
+                               any_blended = True
+                       if s.use_ibl:
+                               use_ibl = True
+                       if s.use_shadow:
+                               use_shadow = True
+                       shadowed_lights += [l.data for l in s.lights if l.data.use_shadow]
+                       for i in itertools.chain(s.instances, s.blended_instances):
+                               o = i.prototype.object
+                               if o.material_slots and o.material_slots[0].material and o.material_slots[0].material.shadow_method!='NONE':
+                                       shadow_casters.append(i)
+                       s = s.background_set
+
+               shadowed_lights.sort(key=lambda l:l.shadow_map_size, reverse=True)
+
+               main_tags = []
+               if any_opaque:
+                       main_tags.append("")
+               if any_blended:
+                       main_tags.append("blended")
+
+               content = "content"
+               if use_ibl and scene.use_sky:
+                       self.add_auxiliary_sequence(seq_res, "environment", "sky", ((0.0, 0.0, 0.0, 0.0), 1.0), main_tags, lighting_res)
 
-               ss = Statement("pass", "", "content")
-               ss.sub.append(Statement("depth_test", "lequal"))
-               ss.sub.append(seq_res.create_reference_statement("lighting", resources[scene.name+".lightn"]))
-               ss.sub.append(seq_res.create_reference_statement("scene", content))
-               seq_res.statements.append(ss)
+                       st = Statement("effect", "environment")
+                       st.sub.append(Statement("type", Token("environment_map")))
+                       st.sub.append(Statement("size", 32))
+                       st.sub.append(Statement("roughness_levels", 2))
+                       st.sub.append(Statement("fixed_position", 0.0, 0.0, 0.0))
+                       st.sub.append(Statement("content", content))
+                       st.sub.append(Statement("environment", "environment_sequence"))
+
+                       seq_res.statements.append(st)
+                       content = "environment"
+
+               if scene.use_sky:
+                       st = Statement("effect", "sky")
+                       st.sub.append(Statement("type", Token("sky")))
+                       st.sub.append(seq_res.create_reference_statement("sun", resources[scene.sun_light.name+".light"]))
+                       st.sub.append(Statement("content", content))
+
+                       seq_res.statements.append(st)
+                       content = "sky"
+
+               if use_shadow:
+                       self.add_auxiliary_sequence(seq_res, "shadow", "content", (None, 1.0), ["shadow"], None)
+                       self.add_auxiliary_sequence(seq_res, "thsm", "content", (None, 1.0), ["shadow_thsm"], None)
+
+                       st = Statement("effect", "shadow_map")
+                       st.sub.append(Statement("type", Token("shadow_map")))
+                       st.sub.append(Statement("enable_for_method", "blended"))
+                       st.sub.append(Statement("size", *self.compute_shadowmap_size(shadowed_lights)))
+                       target, radius = self.compute_bounding_sphere(shadow_casters)
+                       st.sub.append(Statement("target", *target))
+                       st.sub.append(Statement("radius", radius))
+                       st.sub.append(Statement("content", content))
+                       st.sub.append(seq_res.create_reference_statement("lighting", lighting_res))
+                       for l in shadowed_lights:
+                               ss = seq_res.create_reference_statement("light", resources[l.name+".light"])
+                               ss.sub.append(Statement("size", int(l.shadow_map_size)))
+                               shadow_caster = "thsm_sequence" if l.type=='POINT' else "shadow_sequence"
+                               ss.sub.append(Statement("shadow_caster", shadow_caster))
+                               st.sub.append(ss)
+
+                       seq_res.statements.append(st)
+                       content = "shadow_map"
+
+               self.add_content_steps(seq_res, content, lighting_res, main_tags)
+
+               if scene.use_ao:
+                       ss = Statement("postprocessor")
+                       ss.sub.append(Statement("type", Token("ambient_occlusion")))
+                       ss.sub.append(Statement("occlusion_radius", scene.ao_distance))
+                       ss.sub.append(Statement("samples", scene.ao_samples))
+                       seq_res.statements.append(ss)
 
                if scene.use_hdr:
-                       seq_res.statements.append(Statement("bloom"))
-                       ss = Statement("colorcurve")
+                       ss = Statement("postprocessor")
+                       ss.sub.append(Statement("type", Token("bloom")))
+                       seq_res.statements.append(ss)
+
+                       ss = Statement("postprocessor")
+                       ss.sub.append(Statement("type", Token("colorcurve")))
                        ss.sub.append(Statement("exposure_adjust", scene.exposure))
                        ss.sub.append(Statement("srgb"))
                        seq_res.statements.append(ss)
                else:
                        # Add a colorcurve with linear response to convert into sRGB color space
-                       ss = Statement("colorcurve")
+                       ss = Statement("postprocessor")
+                       ss.sub.append(Statement("type", Token("colorcurve")))
                        ss.sub.append(Statement("brightness_response", 1.0))
                        ss.sub.append(Statement("srgb"))
                        seq_res.statements.append(ss)
 
                return seq_res
+
+       def add_clear(self, statements, color, depth):
+               from .datafile import Statement
+
+               st = Statement("clear")
+               if color is not None:
+                       st.sub.append(Statement("color", *color))
+               if depth is not None:
+                       st.sub.append(Statement("depth", depth))
+               statements.append(st)
+
+       def add_content_steps(self, seq_res, renderable, lighting, tags):
+               from .datafile import Statement, Token
+
+               for t in tags:
+                       st = Statement("step", t, renderable)
+                       st.sub.append(Statement("depth_test", Token("LEQUAL")))
+                       if lighting:
+                               st.sub.append(seq_res.create_reference_statement("lighting", lighting))
+                       seq_res.statements.append(st)
+
+       def add_auxiliary_sequence(self, seq_res, aux_name, content, clear_values, step_tags, lighting):
+               seq_name = os.path.splitext(seq_res.name)[0]
+
+               from .datafile import Resource, Statement
+               aux_seq_res = Resource("{}_{}.seq".format(seq_name, aux_name), "sequence")
+               self.add_clear(aux_seq_res.statements, *clear_values)
+               aux_seq_res.statements.append(Statement("renderable", "content"))
+               self.add_content_steps(aux_seq_res, "content", lighting, step_tags)
+
+               st = seq_res.create_reference_statement("sequence", aux_name+"_sequence", aux_seq_res)
+               st.sub.append(Statement("renderable", "content", content))
+               seq_res.statements.append(st)
+
+       def compute_shadowmap_size(self, lights):
+               total_area = 0
+               for l in lights:
+                       s = int(l.shadow_map_size)
+                       total_area += s*s
+
+               size = 1
+               while size*size<total_area:
+                       size *= 2
+               if size*size>total_area*2:
+                       return (size, size//2)
+               else:
+                       return (size, size)
+
+       def compute_bounding_sphere(self, instances):
+               points = []
+               for i in instances:
+                       points += [i.matrix_world@mathutils.Vector(c) for c in i.prototype.object.bound_box]
+
+               from .util import compute_bounding_sphere
+               return compute_bounding_sphere(points)