]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_scene.py
Rename visible_collections to visible_only
[libs/gl.git] / blender / io_mspgl / export_scene.py
index a3f0a4e44a5823eae380acac69b9b9d9bc78f4d4..9590fc178563609a5762cc26d81f3345a75ddb07 100644 (file)
@@ -4,7 +4,7 @@ import os
 class SceneExporter:
        def __init__(self):
                self.selected_only = False
-               self.visible_collections = True
+               self.visible_only = True
                self.resource_collection = True
                self.skip_existing = True
                self.show_progress = True
@@ -14,37 +14,34 @@ class SceneExporter:
                        objs = context.selected_objects
                else:
                        objs = context.scene.objects
-               if self.visible_collections:
+               if self.visible_only:
                        collections = [c.collection for c in context.view_layer.layer_collection.children if not (c.hide_viewport or c.collection.hide_viewport)]
                        objs = [o for o in objs if any((o.name in c.all_objects) for c in collections)]
-               objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent]
+               objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent and o.data.vertices]
                objs = [o for o in objs if (not o.compound or o.parent not in objs)]
                objs.sort(key=lambda x:x.name)
 
                path, base = os.path.split(out_fn)
                base, ext = os.path.splitext(base)
 
-               from .export_object import ObjectExporter
-               object_export = ObjectExporter()
-
                object_prototypes = {}
                unique_objects = []
                export_names = {}
+               used_names = set()
                for o in objs:
                        if o.name in object_prototypes:
                                continue
 
                        clones = [o]
-                       if not any(s.link=="OBJECT" for s in o.material_slots):
-                               for u in objs:
-                                       if u is o:
-                                               continue
-                                       if u.data.name!=o.data.name:
-                                               continue
-                                       if any(s.link=="OBJECT" for s in u.material_slots):
-                                               continue
+                       for u in objs:
+                               if u is o:
+                                       continue
+                               if u.data.name!=o.data.name:
+                                       continue
+                               if any(m1.name!=m2.name for m1, m2 in zip(o.material_slots, u.material_slots)):
+                                       continue
 
-                                       clones.append(u)
+                               clones.append(u)
 
                        prefix = o.name
                        for c in clones:
@@ -55,29 +52,43 @@ class SceneExporter:
                                        prefix = prefix[:pos]
 
                        if prefix:
-                               export_names[o.name+".object"] = prefix.strip(" .")+".object"
+                               export_names[o.name+".object"] = prefix.strip(" .")
+                       else:
+                               used_names.add(o.name)
 
                        unique_objects.append(o)
                        for c in clones:
                                object_prototypes[c.name] = o
 
+               for n, e in export_names.items():
+                       if e in used_names:
+                               number = 1
+                               while "{}_{}".format(e, number) in used_names:
+                                       number += 1
+                               e += "_{}".format(number)
+                       export_names[n] = e+".object"
+                       used_names.add(e)
+
                from .util import Progress
                progress = Progress(self.show_progress and context)
 
+               from .export import DataExporter
+               data_exporter = DataExporter()
+
                resources = {}
-               self.export_scene_resources(context, unique_objects, resources, progress)
+               data_exporter.export_resources(context, unique_objects, resources, None, progress)
                for n, r in resources.items():
                        if r.name in export_names:
                                r.name = export_names[r.name]
 
-               scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources)
+               scene_res = self.export_scene(context, objs, resources, object_prototypes, progress)
                refs = scene_res.collect_references()
 
                if self.resource_collection:
                        filter = None
                        if self.skip_existing:
                                filter = lambda r: not os.path.exists(os.path.join(path, r.name))
-                       scene_res.write_collection(os.path.join(path, base+"_resources.mdc"), exclude=self=True, filter)
+                       scene_res.write_collection(os.path.join(path, base+"_resources.mdc"), exclude_self=True, filter=filter)
                else:
                        res_dir = os.path.join(path, base+"_resources")
                        if not os.path.exists(res_dir):
@@ -87,24 +98,12 @@ class SceneExporter:
 
                scene_res.write_to_file(out_fn)
 
-       def export_scene_resources(self, context, objs, resources, progress):
-               from .export_object import ObjectExporter
-               object_export = ObjectExporter()
-               object_export.single_file = False
-
-               material_maps = {}
-
-               for i, o in enumerate(objs):
-                       progress.push_task_slice(o.name, i, len(objs))
-                       object_export.export_object_resources(context, o, resources, progress, material_maps=material_maps)
-                       obj_name = o.name+".object"
-                       resources[obj_name] = object_export.export_object(context, o, progress, resources=resources)
-                       progress.pop_task()
-
-       def export_scene(self, context, objs, progress, *, prototypes, resources):
-               from .datafile import Resource, Statement
+       def export_scene(self, context, objs, resources, prototypes, progress):
+               from .datafile import Resource, Statement, Token
                scene_res = Resource("scene.scene", "scene")
 
+               scene_res.statements.append(Statement("type", Token(context.scene.scene_type.lower())))
+
                for o in objs:
                        obj_res = resources[prototypes[o.name].name+".object"]
                        st = scene_res.create_reference_statement("object", obj_res, o.name)