if self.visible_collections:
collections = [c.collection for c in context.view_layer.layer_collection.children if not (c.hide_viewport or c.collection.hide_viewport)]
objs = [o for o in objs if any((o.name in c.all_objects) for c in collections)]
- objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent]
+ objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent and o.data.vertices]
objs = [o for o in objs if (not o.compound or o.parent not in objs)]
objs.sort(key=lambda x:x.name)
path, base = os.path.split(out_fn)
base, ext = os.path.splitext(base)
- from .export_object import ObjectExporter
- object_export = ObjectExporter()
-
object_prototypes = {}
unique_objects = []
export_names = {}
from .util import Progress
progress = Progress(self.show_progress and context)
+ from .export import DataExporter
+ data_exporter = DataExporter()
+
resources = {}
- self.export_scene_resources(context, unique_objects, resources, progress)
+ data_exporter.export_resources(context, unique_objects, resources, None, progress)
for n, r in resources.items():
if r.name in export_names:
r.name = export_names[r.name]
scene_res.write_to_file(out_fn)
- def export_scene_resources(self, context, objs, resources, progress):
- from .export_object import ObjectExporter
- object_export = ObjectExporter()
- object_export.single_file = False
-
- material_atlases = {}
-
- for i, o in enumerate(objs):
- progress.push_task_slice(o.name, i, len(objs))
- object_export.export_object_resources(context, o, resources, material_atlases, progress)
- obj_name = o.name+".object"
- resources[obj_name] = object_export.export_object(context, o, resources, progress)
- progress.pop_task()
-
def export_scene(self, context, objs, resources, prototypes, progress):
from .datafile import Resource, Statement, Token
scene_res = Resource("scene.scene", "scene")