if l.technique!=prev_tech[0]:
same_tech = False
if i==0 or not same_tech:
- self.export_object_technique(l, mesh, out_file, i)
+ self.export_object_technique(l, out_file, i)
prev_tech = (l.technique, mat)
if i>0:
return mesh
- def export_object_technique(self, obj, mesh, out_file, lod_index):
+ def export_object_technique(self, obj, out_file, lod_index):
material = None
if obj.material_slots:
material = obj.material_slots[0].material
if self.shared_tech and material:
name = material.name+".tech"
tech_out = open_output(os.path.join(path, name))
- self.export_technique_definition(material, mesh, tech_out)
+ self.export_technique_definition(material, tech_out)
out_file.write("technique", '"{}"'.format(name))
else:
out_file.begin("technique")
- self.export_technique_definition(material, obj.material_tex, mesh, out_file)
+ self.export_technique_definition(material, out_file)
out_file.end()
- def export_technique_definition(self, material, material_tex, mesh, out_file):
+ def export_technique_definition(self, material, out_file):
out_file.begin("pass", '""')
if material:
- if material_tex:
- out_file.begin("material")
- out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
- out_file.end()
- index = 0
- for u in mesh.uv_layers:
- if u.name=="material_tex":
- index = u.unit
- out_file.begin("texunit", index)
- out_file.begin("texture2d")
- out_file.write("min_filter", "NEAREST")
- out_file.write("mag_filter", "NEAREST")
- out_file.write("storage", "RGB", len(mesh.materials), 1)
- texdata = '"'
- for m in mesh.materials:
- cm = get_colormap(m.srgb_colors)
- color = [int(cm(c)*255) for c in m.diffuse_color*m.diffuse_intensity]
- texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
- texdata += '"'
- out_file.write("raw_data", texdata)
- out_file.end()
- out_file.end()
- else:
- out_file.begin("material")
- self.export_material(material, out_file)
- out_file.end()
+ out_file.begin("material")
+ self.export_material(material, out_file)
+ out_file.end()
if self.textures!="NONE":
+ diffuse_tex = None
for slot in material.texture_slots:
- if not slot:
- continue
-
- tex = slot.texture
- if tex.type!="IMAGE":
- continue
-
- if slot.uv_layer:
- for u in mesh.uv_layers:
- if u.name==slot.uv_layer:
- index = u.unit
- else:
- index = mesh.uv_layers[0].unit
+ if slot and slot.texture.type=="IMAGE" and slot.use_map_color_diffuse:
+ diffuse_tex = slot.texture
+ break
- out_file.begin("texunit", index)
+ if diffuse_tex:
+ out_file.begin("texunit", 0)
if self.textures=="INLINE":
out_file.begin("texture2d")
out_file.write("min_filter", "LINEAR")
- out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1])
+ out_file.write("storage", "RGBA", diffuse_tex.image.size[0], diffuse_tex.image.size[1])
texdata = '"'
- for p in tex.image.pixels:
+ for p in diffuse_tex.image.pixels:
texdata += "\\x%02X"%int(p*255)
texdata += '"'
out_file.write("raw_data", texdata)
out_file.end()
else:
- out_file.write("texture", '"%s"'%image_name(tex.image))
+ out_file.write("texture", '"%s"'%image_name(diffuse_tex.image))
out_file.end()
out_file.end()