]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_object.py
Only use texunit zero in exporter-generated techniques
[libs/gl.git] / blender / io_mspgl / export_object.py
index 7918af786a03243af401eb9ae6e6f00146a125ab..abe33630ce29b76b6233dd2173d42acfe95adb2a 100644 (file)
@@ -34,7 +34,6 @@ class ObjectExporter:
                self.separate_mesh = False
                self.shared_mesh = True
                self.separate_tech = False
-               self.external_tech = True
                self.shared_tech = True
                self.export_lods = True
 
@@ -80,7 +79,7 @@ class ObjectExporter:
                                mat = l.material_slots[0].material.name
                                if mat!=prev_tech[1]:
                                        same_tech = False
-                       if self.external_tech and l.technique!=prev_tech[0]:
+                       if l.technique!=prev_tech[0]:
                                same_tech = False
                        if i==0 or not same_tech:
                                self.export_object_technique(l, mesh, out_file, i)
@@ -122,7 +121,7 @@ class ObjectExporter:
                from .outfile import open_output
                path, name = external_name(out_file, ".tech", lod_index)
 
-               if self.external_tech and obj.technique:
+               if obj.technique:
                        if obj.inherit_tech and material and (obj.override_material or material.texture_slots):
                                out_file.begin("technique")
                                out_file.begin("inherit", '"{}"'.format(obj.technique))
@@ -160,11 +159,7 @@ class ObjectExporter:
                                out_file.begin("material")
                                out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
                                out_file.end()
-                               index = 0
-                               for u in mesh.uv_layers:
-                                       if u.name=="material_tex":
-                                               index = u.unit
-                               out_file.begin("texunit", index)
+                               out_file.begin("texunit", 0)
                                out_file.begin("texture2d")
                                out_file.write("min_filter", "NEAREST")
                                out_file.write("mag_filter", "NEAREST")
@@ -184,34 +179,26 @@ class ObjectExporter:
                                out_file.end()
 
                        if self.textures!="NONE":
+                               diffuse_tex = None
                                for slot in material.texture_slots:
-                                       if not slot:
-                                               continue
+                                       if slot and slot.texture.type=="IMAGE" and slot.use_map_color_diffuse:
+                                               diffuse_tex = slot.texture
+                                               break
 
-                                       tex = slot.texture
-                                       if tex.type!="IMAGE":
-                                               continue
-
-                                       if slot.uv_layer:
-                                               for u in mesh.uv_layers:
-                                                       if u.name==slot.uv_layer:
-                                                               index = u.unit
-                                       else:
-                                               index = mesh.uv_layers[0].unit
-
-                                       out_file.begin("texunit", index)
+                               if diffuse_tex:
+                                       out_file.begin("texunit", 0)
                                        if self.textures=="INLINE":
                                                out_file.begin("texture2d")
                                                out_file.write("min_filter", "LINEAR")
-                                               out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1])
+                                               out_file.write("storage", "RGBA", diffuse_tex.image.size[0], diffuse_tex.image.size[1])
                                                texdata = '"'
-                                               for p in tex.image.pixels:
+                                               for p in diffuse_tex.image.pixels:
                                                        texdata += "\\x%02X"%int(p*255)
                                                texdata += '"'
                                                out_file.write("raw_data", texdata)
                                                out_file.end()
                                        else:
-                                               out_file.write("texture", '"%s"'%image_name(tex.image))
+                                               out_file.write("texture", '"%s"'%image_name(diffuse_tex.image))
                                        out_file.end()
 
                out_file.end()
@@ -229,4 +216,4 @@ class ObjectExporter:
                        out_file.write("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0)
                spec = mat.specular_color*mat.specular_intensity
                out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
-               out_file.write("shininess", mat.specular_hardness);
+               out_file.write("shininess", mat.specular_hardness)