]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_object.py
Rename material map to material atlas in the exporter
[libs/gl.git] / blender / io_mspgl / export_object.py
index 7c1c56034053a65dff98dd1d0e0bf1f8c5e37788..541572f5da9c309d047215d1e6f2f286147d48bd 100644 (file)
@@ -48,10 +48,10 @@ class ObjectExporter:
                material_export.use_textures = self.use_textures
                return material_export
 
-       def create_material_map_exporter(self):
-               from .export_material import MaterialMapExporter
-               material_map_export = MaterialMapExporter()
-               return material_map_export
+       def create_material_atlas_exporter(self):
+               from .export_material import MaterialAtlasExporter
+               material_atlas_export = MaterialAtlasExporter()
+               return material_atlas_export
 
        def export_to_file(self, context, out_fn):
                if self.export_all:
@@ -95,41 +95,41 @@ class ObjectExporter:
 
                        progress.pop_task()
 
-       def export_object_resources(self, context, obj, resources, progress, material_maps=None):
-               if material_maps is None:
-                       material_maps = {}
+       def export_object_resources(self, context, obj, resources, progress, material_atlass=None):
+               if material_atlass is None:
+                       material_atlass = {}
 
                lods = self.collect_object_lods(obj)
 
                from .mesh import create_mesh_from_object
-               from .material import create_material_map
+               from .material import create_material_atlas
                mesh_export = self.create_mesh_exporter()
                material_export = self.create_material_exporter()
-               material_map_export = self.create_material_map_exporter()
+               material_atlas_export = self.create_material_atlas_exporter()
 
                for i, l in enumerate(lods):
                        lod_index = l.lod_index if l.lod_for_parent else 0
                        progress.push_task_slice("LOD {}".format(lod_index), i, len(lods))
 
-                       material_map = None
-                       mapped_count = sum(m.render_mode!='EXTERNAL' and m.material_map for m in l.data.materials if m)
-                       if mapped_count:
+                       material_atlas = None
+                       atlas_flags = [m.render_mode!='EXTERNAL' and m.material_atlas for m in l.data.materials if m]
+                       if any(atlas_flags):
                                mmk = lambda m: m.shader if m.render_mode=='CUSTOM' else ""
-                               material_map_key = mmk(l.data.materials[0])
-                               key_mismatch = any(mmk(m)!=material_map_key for m in l.data.materials)
-                               if mapped_count!=len(l.data.materials) or key_mismatch:
+                               material_atlas_key = mmk(l.data.materials[0])
+                               key_mismatch = any(mmk(m)!=material_atlas_key for m in l.data.materials)
+                               if not all(atlas_flags) or key_mismatch:
                                        raise Exception("Conflicting settings in object materials")
 
-                               if material_map_key in material_maps:
-                                       material_map = material_maps[material_map_key]
+                               if material_atlas_key in material_atlass:
+                                       material_atlas = material_atlass[material_atlas_key]
                                else:
-                                       material_map = create_material_map(context, l.data.materials[0])
-                                       material_maps[material_map_key] = material_map
+                                       material_atlas = create_material_atlas(context, l.data.materials[0])
+                                       material_atlass[material_atlas_key] = material_atlas
 
-                               tech_name = "{}.tech".format(material_map.name)
+                               tech_name = "{}.tech".format(material_atlas.name)
                                if tech_name not in resources:
-                                       material_map_export.export_technique_resources(material_map, resources)
-                                       resources[tech_name] = material_map_export.export_technique(material_map, resources=resources)
+                                       material_atlas_export.export_technique_resources(material_atlas, resources)
+                                       resources[tech_name] = material_atlas_export.export_technique(material_atlas, resources=resources)
                        elif l.material_slots and l.material_slots[0].material:
                                material = l.material_slots[0].material
                                if material.render_mode!='EXTERNAL':
@@ -142,7 +142,7 @@ class ObjectExporter:
 
                        mesh_name = l.data.name+".mesh"
                        if mesh_name not in resources:
-                               mesh = create_mesh_from_object(context, l, progress, material_map=material_map)
+                               mesh = create_mesh_from_object(context, l, progress, material_atlas=material_atlas)
                                mesh_res = mesh_export.export_mesh(context, mesh, progress)
                                resources[mesh_name] = mesh_res
 
@@ -179,8 +179,8 @@ class ObjectExporter:
                        if material:
                                if material.render_mode=='EXTERNAL':
                                        tech_name = material.technique
-                               elif material.material_map:
-                                       tech_name = "material_map_{}.tech".format(os.path.splitext(material.technique)[0])
+                               elif material.material_atlas:
+                                       tech_name = "material_atlas_{}.tech".format(os.path.splitext(material.technique)[0])
                                else:
                                        tech_name = material.name+".tech"
                        else: