]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_mesh.py
Refactor object exporter to a separate class
[libs/gl.git] / blender / io_mspgl / export_mesh.py
index 30a5b4630a145efaaa0829f1b118b176a5b4ff66..c1dd2ac09b488cd87e5e856b7a46ebdedf10b42d 100644 (file)
@@ -1,12 +1,5 @@
 import itertools
 import bpy
-from .outfile import OutFile
-
-def linear_to_srgb(l):
-       if l<0.0031308:
-               return 12.92*l
-       else:
-               return 1.055*(l**(1/2.4))-0.055
 
 class VertexCache:
        def __init__(self, size):
@@ -51,10 +44,7 @@ class MeshExporter:
                self.tbn_vecs = False
                self.tbn_uvtex = ""
                self.compound = False
-               self.object = False
                self.material_tex = False
-               self.srgb_colors = True
-               self.textures = "REF"
                self.smoothing = "MSPGL"
                self.export_groups = False
                self.max_groups = 2
@@ -201,7 +191,7 @@ class MeshExporter:
 
                return strips, loose
 
-       def export(self, context, fn):
+       def export(self, context, out_file):
                if self.compound:
                        objs = context.selected_objects
                else:
@@ -289,9 +279,8 @@ class MeshExporter:
 
                progress.set_task("Writing file", 0.95, 1.0)
 
-               out_file = OutFile(fn)
-               if self.object:
-                       out_file.begin("mesh")
+               from .outfile import open_output
+               out_file = open_output(out_file)
 
                fmt = ["NORMAL3"]
                if texunits:
@@ -365,89 +354,9 @@ class MeshExporter:
                                out_file.write("indices", l.vertices[0].index, l.vertices[1].index)
                        out_file.end()
 
-               if self.object:
-                       out_file.end()
-                       out_file.begin("technique")
-                       out_file.begin("pass", '""')
-                       if mesh.materials:
-                               if self.srgb_colors:
-                                       cm = linear_to_srgb
-                               else:
-                                       cm = lambda x: x
-
-                               if self.material_tex:
-                                       out_file.begin("material")
-                                       out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
-                                       out_file.end()
-                                       index = 0
-                                       for u in mesh.uv_layers:
-                                               if u.name=="material_tex":
-                                                       index = u.unit
-                                       out_file.begin("texunit", index)
-                                       out_file.begin("texture2d")
-                                       out_file.write("min_filter", "NEAREST")
-                                       out_file.write("mag_filter", "NEAREST")
-                                       out_file.write("storage", "RGB", len(mesh.materials), 1)
-                                       texdata = '"'
-                                       for m in mesh.materials:
-                                               color = [int(cm(c)*255) for c in m.diffuse_color]
-                                               texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
-                                       texdata += '"'
-                                       out_file.write("raw_data", texdata)
-                                       out_file.end()
-                                       out_file.end()
-                               else:
-                                       mat = mesh.materials[0]
-                                       out_file.begin("material")
-                                       if any((s and s.use_map_color_diffuse) for s in mat.texture_slots):
-                                               out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
-                                               amb = cm(mat.ambient)
-                                               out_file.write("ambient", amb, amb, amb, 1.0)
-                                       else:
-                                               diff = mat.diffuse_color
-                                               out_file.write("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0)
-                                               amb = diff*mat.ambient
-                                               out_file.write("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0)
-                                       spec = mat.specular_color*mat.specular_intensity
-                                       out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
-                                       out_file.write("shininess", mat.specular_hardness);
-                                       out_file.end()
-
-                               if self.textures!="NONE":
-                                       for slot in mesh.materials[0].texture_slots:
-                                               if not slot:
-                                                       continue
-
-                                               tex = slot.texture
-                                               if tex.type!="IMAGE":
-                                                       continue
-
-                                               if slot.uv_layer:
-                                                       for u in mesh.uv_layers:
-                                                               if u.name==slot.uv_layer:
-                                                                       index = u.unit
-                                               else:
-                                                       index = mesh.uv_layers[0].unit
-
-                                               out_file.begin("texunit", index)
-                                               if self.textures=="INLINE":
-                                                       out_file.begin("texture2d")
-                                                       out_file.write("min_filter", "LINEAR")
-                                                       out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1])
-                                                       texdata = '"'
-                                                       for p in tex.image.pixels:
-                                                               texdata += "\\x%02X"%int(p*255)
-                                                       texdata += '"'
-                                                       out_file.write("raw_data", texdata)
-                                                       out_file.end()
-                                               else:
-                                                       out_file.write("texture", '"%s"'%tex.image.name)
-                                               out_file.end()
-
-                       out_file.end()
-                       out_file.end()
-
                progress.set_task("Done", 1.0, 1.0)
 
                for m in bmeshes:
                        bpy.data.meshes.remove(m)
+
+               return mesh