+ ctx.next_slice(material)
+ mat_name = material.name+".mat"
+ if mat_name not in resources:
+ if material.type:
+ resources[mat_name] = self.export_material(material, resources)
+ else:
+ resources[mat_name] = None
+
+ if material.cast_shadows and material.alpha_cutoff>0.0:
+ for detail in ("", "_thsm"):
+ shader_name = "occluder{}_masked.shader".format(detail)
+ if shader_name not in resources:
+ resources[shader_name] = self.export_shader(shader_name, "occluder{}.glsl".format(detail), {"use_alpha_cutoff":True}, resources)
+
+ def export_technique(self, material, resources):
+ from .material import Material
+ if type(material)!=Material:
+ material = Material(material)
+
+ from .datafile import Resource, Statement, Token
+ tech_res = Resource(material.name+".tech", "technique")
+
+ mat_res = resources[material.name+".mat"]
+
+ blend_st = None
+ if material.blend_type=='ALPHA':
+ blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA"))
+ elif material.blend_type=='ADDITIVE':
+ blend_st = Statement("blend", Token("ONE"), Token("ONE"))
+ elif material.blend_type=='ADDITIVE_ALPHA':
+ blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE"))