]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Cosmetic fixes
[libs/gl.git] / blender / io_mspgl / export_material.py
index 696622183153a5b0d244d0eda3ca64dafdb74159..e3014f3cc6f55c6c7c05353685dfbd28bc5b8cb6 100644 (file)
@@ -1,6 +1,7 @@
 import os
 
 def create_technique_resource(material, resources):
+       # This operates on a Blender material, not a custom object
        from .datafile import Resource, Statement
        tech_res = Resource(material.name+".tech", "technique")
 
@@ -21,9 +22,16 @@ def create_technique_resource(material, resources):
                        for u in material.uniforms:
                                ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
                        st.sub.append(ss)
+       elif material.receive_shadows:
+               st.sub.append(Statement("receive_shadows", True))
 
        tech_res.statements.append(st)
 
+       if material.shadow_method!='NONE':
+               st = Statement("pass", "shadow")
+               st.sub.append(Statement("shader", "_occluder.glsl.shader"))
+               tech_res.statements.append(st)
+
        return tech_res
 
 class MaterialExporter:
@@ -65,7 +73,7 @@ class MaterialExporter:
                mat_res = Resource(material.name+".mat", "material")
 
                if material.type!="pbr" and material.type!="unlit":
-                       raise Exception("Can't export unknown material type "+material.type)
+                       raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
 
                mat_res.statements.append(Statement("type", Token(material.type)));
                for p in material.properties: