]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Refactor face cull settings in Blender
[libs/gl.git] / blender / io_mspgl / export_material.py
index 956f51d430b41acb8e48f2fdc42376971c2f3453..aceb6cc0d833ccfb2ab186ff4f4eb017f09cca5c 100644 (file)
-import os
+def create_shadow_method(tech_res, material, resources, detail):
+       from .datafile import Statement, Token
 
-class MaterialExporter:
-       def __init__(self):
-               self.single_file = True
-               self.use_textures = True
+       color_prop = next((p for p in material.properties if p.keyword and "color" in p.keyword), None)
+
+       st = Statement("method", "shadow"+detail)
+       if material.alpha_cutoff>0.0 and color_prop and 'A' in color_prop.tex_channels:
+               st.sub.append(tech_res.create_reference_statement("shader", resources["occluder{}_masked.shader".format(detail)]))
+               ss = Statement("texture", "alpha_map")
 
-       def create_texture_exporter(self):
                from .export_texture import TextureExporter
+               from .export_texture import SamplerExporter
                texture_export = TextureExporter()
-               texture_export.inline_data = self.single_file
-               return texture_export
+               sampler_export = SamplerExporter()
+
+               tex_res = resources[texture_export.get_texture_name(color_prop.texture, color_prop.tex_channels)]
+               ss.sub.append(tech_res.create_reference_statement("texture", tex_res))
+               ss.sub.append(tech_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(color_prop.texture)]))
+               st.sub.append(ss)
+
+               ss = Statement("uniforms")
+               ss.sub.append(Statement("uniform", "alpha_cutoff", material.alpha_cutoff))
+               st.sub.append(ss)
+       else:
+               st.sub.append(Statement("shader", "occluder{}.glsl.shader".format(detail)))
+
+       if material.face_cull=='BACK':
+               st.sub.append(Statement("face_cull", Token("CULL_BACK")))
+
+       return st;
+
+def create_technique_resource(material, resources):
+       from .datafile import Resource, Statement, Token
+       tech_res = Resource(material.name+".tech", "technique")
+
+       mat_res = resources[material.name+".mat"]
+
+       blend_st = None
+       if material.blend_type=='ALPHA':
+               blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA"))
+       elif material.blend_type=='ADDITIVE':
+               blend_st = Statement("blend", Token("ONE"), Token("ONE"))
+       elif material.blend_type=='ADDITIVE_ALPHA':
+               blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE"))
+
+       if material.render_mode=='CUSTOM':
+               for m in material.render_methods:
+                       st = Statement("method", m.tag)
+                       if mat_res and m.use_material:
+                               st.sub.append(tech_res.create_reference_statement("material", mat_res))
 
-       def export_technique_resources(self, material, resources):
-               texture_export = self.create_texture_exporter()
+                       if m.tag=="blended" and blend_st:
+                               st.sub.append(blend_st)
 
-               mat_name = material.name+".mat"
-               if mat_name not in resources:
-                       resources[mat_name] = self.export_material(material)
+                       shader = m.shader
+                       if shader.endswith(".glsl"):
+                               shader += ".shader"
+                       st.sub.append(Statement("shader", shader))
 
-               if self.use_textures:
-                       for s in material.texture_slots:
-                               if s and s.texture.type=='IMAGE' and s.texture.image:
-                                       tex_name = s.texture.name+".tex2d"
-                                       if tex_name not in resources:
-                                               resources[tex_name] = texture_export.export_texture(s.texture)
+                       if material.uniforms:
+                               ss = Statement("uniforms")
+                               for u in material.uniforms:
+                                       ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
+                               st.sub.append(ss)
+
+                       if material.face_cull=='BACK':
+                               st.sub.append(Statement("face_cull", Token("CULL_BACK")))
 
-       def export_technique(self, material, *, resources):
-               from .datafile import Resource, Statement
-               tech_res = Resource(material.name+".tech")
-
-               mat_res = resources[material.name+".mat"]
-               textures = {}
-               if self.use_textures:
-                       image_texture_slots = [s for s in material.texture_slots if s and s.texture.type=='IMAGE' and s.texture.image]
-                       for s in image_texture_slots:
-                               if s.use_map_color_diffuse:
-                                       textures["diffuse_map"] = s.texture
-                               elif s.use_map_normal:
-                                       textures["normal_map"] = s.texture
-
-               if material.technique:
-                       if not material.inherit_tech:
-                               return tech_res
-
-                       if self.single_file:
-                               raise Exception("Can't export inherited technique to a single file")
-
-                       st = Statement("inherit", material.technique)
-                       for s, t in textures.items():
-                               if t.default_filter and t.image.filepath:
-                                       st.sub.append(Statement("texture", s, os.path.basename(t.image.filepath)))
-                               else:
-                                       st.sub.append(tech_res.create_reference_statement("texture", s, resources[t.name+".tex2d"]))
-                       if material.override_material:
-                               st.sub.append(tech_res.create_reference_statement("material", "surface", mat_res))
                        tech_res.statements.append(st)
-               else:
-                       st = Statement("pass", "")
-                       if self.single_file:
-                               st.sub.append(tech_res.create_embed_statement("material", mat_res))
+       else:
+               base_method = "blended" if material.blend_type!='NONE' else ""
+               st = Statement("method", base_method)
+               if mat_res:
+                       st.sub.append(tech_res.create_embed_statement("material", mat_res))
+
+               if blend_st:
+                       st.sub.append(blend_st)
+               if material.receive_shadows:
+                       st.sub.append(Statement("receive_shadows", True))
+               if material.image_based_lighting:
+                       st.sub.append(Statement("image_based_lighting", True))
+               if material.face_cull=='BACK':
+                       st.sub.append(Statement("face_cull", Token("CULL_BACK")))
+
+               tech_res.statements.append(st)
+
+               if material.cast_shadows:
+                       tech_res.statements.append(create_shadow_method(tech_res, material, resources, ""));
+                       tech_res.statements.append(create_shadow_method(tech_res, material, resources, "_thsm"));
+
+       return tech_res
+
+class MaterialExporter:
+       def export_technique_resources(self, ctx, material, resources):
+               from .export_texture import SamplerExporter, TextureExporter
+               texture_export = TextureExporter()
+               sampler_export = SamplerExporter()
+
+               from .material import Material
+               if type(material)!=Material:
+                       material = Material(material)
+
+               textured_props = [p for p in material.properties if p.texture]
+
+               ctx.set_slices(len(textured_props)+1)
+               for p in textured_props:
+                       ctx.next_slice(p.texture.image)
+
+                       tex_name = texture_export.get_texture_name(p.texture, p.tex_channels)
+                       if tex_name not in resources:
+                               resources[tex_name] = texture_export.export_texture(p.texture, p.tex_channels)
+
+                       samp_name = sampler_export.get_sampler_name(p.texture)
+                       if samp_name not in resources:
+                               resources[samp_name] = sampler_export.export_sampler(p.texture)
+
+               ctx.next_slice(material)
+               mat_name = material.name+".mat"
+               if mat_name not in resources:
+                       if material.type:
+                               resources[mat_name] = self.export_material(material, resources)
                        else:
-                               st.sub.append(tech_res.create_reference_statement("material", mat_res))
+                               resources[mat_name] = None
 
-                       if "diffuse_map" in textures:
-                               diffuse_tex = textures["diffuse_map"]
-                               tex_res = resources[diffuse_tex.name+".tex2d"]
-                               ss = Statement("texunit", 0)
-                               if self.single_file:
-                                       ss.sub.append(tech_res.create_embed_statement("texture2d", tex_res))
-                               elif diffuse_tex.default_filter and diffuse_tex.image.filepath:
-                                       ss.sub.append(Statement("texture", os.path.basename(diffuse_tex.image.filepath)))
-                               else:
-                                       ss.sub.append(tech_res.create_reference_statement("texture", tex_res))
-                               st.sub.append(ss)
+               if material.cast_shadows and material.alpha_cutoff>0.0:
+                       for detail in ("", "_thsm"):
+                               shader_name = "occluder{}_masked.shader".format(detail)
+                               if shader_name not in resources:
+                                       resources[shader_name] = self.export_shader(shader_name, "occluder{}.glsl".format(detail), {"use_alpha_cutoff":True}, resources)
 
-                       tech_res.statements.append(st)
+       def export_technique(self, material, resources):
+               from .material import Material
+               if type(material)!=Material:
+                       material = Material(material)
 
-               return tech_res
+               return create_technique_resource(material, resources)
 
-       def export_material(self, material):
-               from .datafile import Resource, Statement
-               mat_res = Resource(material.name+".mat")
-               statements = mat_res.statements
+       def export_material(self, material, resources):
+               from .datafile import Resource, Statement, Token
+               mat_res = Resource(material.name+".mat", "material")
+
+               if material.type!="pbr" and material.type!="unlit":
+                       raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
+
+               mat_res.statements.append(Statement("type", Token(material.type)));
+               for p in material.properties:
+                       st = self.create_property_statement(mat_res, p, resources)
+                       if st:
+                               mat_res.statements.append(st)
+               textures = [p.texture for p in material.properties if p.texture]
+               if textures:
+                       from .export_texture import SamplerExporter
+                       sampler_export = SamplerExporter()
+                       mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
+               if material.alpha_cutoff>0.0:
+                       mat_res.statements.append(Statement("alpha_cutoff", material.alpha_cutoff))
 
-               from .util import get_colormap
-               cm = get_colormap(material.srgb_colors)
+               return mat_res
 
-               if any(s.use_map_color_diffuse for s in material.texture_slots if s):
-                       statements.append(Statement("diffuse", 1.0, 1.0, 1.0, 1.0))
-                       amb = cm(material.ambient)
-                       statements.append(Statement("ambient", amb, amb, amb, 1.0))
+       def create_property_statement(self, mat_res, prop, resources):
+               from .datafile import Statement
+               if prop.texture:
+                       from .export_texture import TextureExporter
+                       texture_export = TextureExporter()
+                       tex_res = resources[texture_export.get_texture_name(prop.texture, prop.tex_channels)]
+                       return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
+               elif not prop.keyword:
+                       return
+               elif type(prop.value)==tuple:
+                       return Statement(prop.keyword, *prop.value)
                else:
-                       diff = material.diffuse_color*material.diffuse_intensity
-                       statements.append(Statement("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0))
-                       amb = diff*material.ambient
-                       statements.append(Statement("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0))
-               spec = material.specular_color*material.specular_intensity
-               statements.append(Statement("specular", cm(spec.r), cm(spec.g), cm(spec.g), 1.0))
-               statements.append(Statement("shininess", material.specular_hardness))
+                       return Statement(prop.keyword, prop.value)
 
-               return mat_res
+       def export_shader(self, name, module, spec_values, resources):
+               from .datafile import Resource, Statement
+               shader_res = Resource(name, "shader")
 
+               st = Statement("module", module)
+               for k, v in spec_values.items():
+                       st.sub.append(Statement("specialize", k, v))
+               shader_res.statements.append(st)
 
-class MaterialMapExporter:
-       def __init__(self):
-               self.single_file = True
+               return shader_res
 
-       def export_technique_resources(self, material_map, resources):
-               from .datafile import Resource, Statement, Token
-               diffuse_name = material_map.name+"_diffuse.tex2d"
-               if diffuse_name not in resources:
-                       diffuse_res = Resource(diffuse_name)
 
-                       fmt = 'SRGB_ALPHA' if material_map.srgb_colors else 'RGBA'
+class MaterialAtlasExporter:
+       def __init__(self):
+               pass
 
-                       diffuse_res.statements.append(Statement("min_filter", Token('NEAREST')))
-                       diffuse_res.statements.append(Statement("mag_filter", Token('NEAREST')))
-                       diffuse_res.statements.append(Statement("storage", Token(fmt), *material_map.size))
-                       diffuse_res.statements.append(Statement("raw_data", material_map.diffuse_data))
+       def export_technique_resources(self, material_atlas, resources):
+               from .datafile import Resource, Statement, Token
+               base_color_name = material_atlas.name+"_base_color.tex"
+               base_color_res = resources.get(base_color_name)
+               if not base_color_res:
+                       base_color_res = Resource(base_color_name, "texture")
 
-                       resources[diffuse_name] = diffuse_res
+                       base_color_res.statements.append(Statement("type", Token("\\2d")))
+                       base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
+                       base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
 
-               if "basic_white.mat" not in resources:
-                       mat_res = Resource("basic_white.mat")
-                       mat_res.statements.append(Statement("diffuse", 1.0, 1.0, 1.0, 1.0))
+                       resources[base_color_name] = base_color_res
 
-                       resources["basic_white.mat"] = mat_res
+               sampler_name = "nearest.samp"
+               sampler_res = resources.get(sampler_name)
+               if not sampler_res:
+                       sampler_res = Resource(sampler_name, "sampler")
 
-       def export_technique(self, material_map, *, resources=None):
-               from .datafile import Resource, Statement
-               tech_res = Resource(material_map.name+".tech")
+                       sampler_res.statements.append(Statement("filter", Token('NEAREST')))
 
-               mat_res = resources["basic_white.mat"]
-               diffuse_res = resources[material_map.name+"_diffuse.tex2d"]
+                       resources[sampler_name] = sampler_res
 
-               if material_map.technique:
-                       if self.single_file:
-                               raise Exception("Can't export inherited technique to a single file")
+               mat_name = material_atlas.name+".mat"
+               if mat_name not in resources:
+                       mat_res = Resource(mat_name, "material")
+                       mat_res.statements.append(Statement("type", Token('pbr')))
+                       mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
+                       mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
 
-                       st = Statement("inherit", material_map.technique)
-                       st.sub.append(tech_res.create_reference_statement("texture", "diffuse_map", diffuse_res))
-                       st.sub.append(tech_res.create_reference_statement("material", "surface", mat_res))
-                       tech_res.statements.append(st)
-               else:
-                       st = Statement("pass", "")
-                       if self.single_file:
-                               st.sub.append(tech_res.create_embed_statement("material", mat_res))
-                       else:
-                               st.sub.append(tech_res.create_reference_statement("material", mat_res))
-                       ss = Statement("texunit", 0)
-                       if self.single_file:
-                               ss.sub.append(tech_res.create_embed_statement("texture2d", diffuse_res))
-                       else:
-                               ss.sub.append(tech_res.create_reference_statement("texture", diffuse_res))
-                       st.sub.append(ss)
-                       tech_res.statements.append(st)
+                       resources[mat_name] = mat_res
 
-               return tech_res
+       def export_technique(self, material_atlas, resources):
+               return create_technique_resource(material_atlas, resources)