]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Refactor face cull settings in Blender
[libs/gl.git] / blender / io_mspgl / export_material.py
index 36dbdc690696346b544e2e367518859df60da693..aceb6cc0d833ccfb2ab186ff4f4eb017f09cca5c 100644 (file)
@@ -1,5 +1,5 @@
 def create_shadow_method(tech_res, material, resources, detail):
-       from .datafile import Statement
+       from .datafile import Statement, Token
 
        color_prop = next((p for p in material.properties if p.keyword and "color" in p.keyword), None)
 
@@ -24,6 +24,9 @@ def create_shadow_method(tech_res, material, resources, detail):
        else:
                st.sub.append(Statement("shader", "occluder{}.glsl.shader".format(detail)))
 
+       if material.face_cull=='BACK':
+               st.sub.append(Statement("face_cull", Token("CULL_BACK")))
+
        return st;
 
 def create_technique_resource(material, resources):
@@ -60,6 +63,9 @@ def create_technique_resource(material, resources):
                                        ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
                                st.sub.append(ss)
 
+                       if material.face_cull=='BACK':
+                               st.sub.append(Statement("face_cull", Token("CULL_BACK")))
+
                        tech_res.statements.append(st)
        else:
                base_method = "blended" if material.blend_type!='NONE' else ""
@@ -73,6 +79,8 @@ def create_technique_resource(material, resources):
                        st.sub.append(Statement("receive_shadows", True))
                if material.image_based_lighting:
                        st.sub.append(Statement("image_based_lighting", True))
+               if material.face_cull=='BACK':
+                       st.sub.append(Statement("face_cull", Token("CULL_BACK")))
 
                tech_res.statements.append(st)