]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Remove support for material atlases from the Blender exporter
[libs/gl.git] / blender / io_mspgl / export_material.py
index 36dbdc690696346b544e2e367518859df60da693..7f36beeb4016972acf9e72a052fa0c56f79ba010 100644 (file)
@@ -1,5 +1,5 @@
 def create_shadow_method(tech_res, material, resources, detail):
-       from .datafile import Statement
+       from .datafile import Statement, Token
 
        color_prop = next((p for p in material.properties if p.keyword and "color" in p.keyword), None)
 
@@ -24,6 +24,9 @@ def create_shadow_method(tech_res, material, resources, detail):
        else:
                st.sub.append(Statement("shader", "occluder{}.glsl.shader".format(detail)))
 
+       if material.face_cull=='BACK':
+               st.sub.append(Statement("face_cull", Token("CULL_BACK")))
+
        return st;
 
 def create_technique_resource(material, resources):
@@ -60,6 +63,9 @@ def create_technique_resource(material, resources):
                                        ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
                                st.sub.append(ss)
 
+                       if material.face_cull=='BACK':
+                               st.sub.append(Statement("face_cull", Token("CULL_BACK")))
+
                        tech_res.statements.append(st)
        else:
                base_method = "blended" if material.blend_type!='NONE' else ""
@@ -73,6 +79,8 @@ def create_technique_resource(material, resources):
                        st.sub.append(Statement("receive_shadows", True))
                if material.image_based_lighting:
                        st.sub.append(Statement("image_based_lighting", True))
+               if material.face_cull=='BACK':
+                       st.sub.append(Statement("face_cull", Token("CULL_BACK")))
 
                tech_res.statements.append(st)
 
@@ -173,42 +181,3 @@ class MaterialExporter:
                shader_res.statements.append(st)
 
                return shader_res
-
-
-class MaterialAtlasExporter:
-       def __init__(self):
-               pass
-
-       def export_technique_resources(self, material_atlas, resources):
-               from .datafile import Resource, Statement, Token
-               base_color_name = material_atlas.name+"_base_color.tex"
-               base_color_res = resources.get(base_color_name)
-               if not base_color_res:
-                       base_color_res = Resource(base_color_name, "texture")
-
-                       base_color_res.statements.append(Statement("type", Token("\\2d")))
-                       base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
-                       base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
-
-                       resources[base_color_name] = base_color_res
-
-               sampler_name = "nearest.samp"
-               sampler_res = resources.get(sampler_name)
-               if not sampler_res:
-                       sampler_res = Resource(sampler_name, "sampler")
-
-                       sampler_res.statements.append(Statement("filter", Token('NEAREST')))
-
-                       resources[sampler_name] = sampler_res
-
-               mat_name = material_atlas.name+".mat"
-               if mat_name not in resources:
-                       mat_res = Resource(mat_name, "material")
-                       mat_res.statements.append(Statement("type", Token('pbr')))
-                       mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
-                       mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
-
-                       resources[mat_name] = mat_res
-
-       def export_technique(self, material_atlas, resources):
-               return create_technique_resource(material_atlas, resources)