else:
return lambda x: x
-def image_name(i):
- fp = i.filepath
- if fp:
- return os.path.split(fp)[1]
- else:
- return i.name
-
class MaterialExporter:
def __init__(self):
self.textures = 'REF'
- def export_technique_resources(self, material, resources):
+ def create_texture_exporter(self):
from .export_texture import TextureExporter
texture_export = TextureExporter()
+ if self.textures=='INLINE':
+ texture_export.pixels = 'INLINE'
+ return texture_export
+
+ def export_technique_resources(self, material, resources):
+ texture_export = self.create_texture_exporter()
mat_name = material.name+".mat"
if mat_name not in resources:
resources[mat_name] = self.export_material(material)
- if self.textures=='INLINE':
+ if self.textures!='NONE':
for s in material.texture_slots:
if s and s.texture.type=='IMAGE' and s.texture.image:
tex_name = s.texture.name+".tex2d"
st = Statement("inherit", material.technique)
for s, t in textures.items():
- st.sub.append(Statement("texture", s, image_name(t.image)))
+ if t.default_filter:
+ st.sub.append(Statement("texture", s, image_name(t.image)))
+ else:
+ st.sub.append(tech_res.create_reference_statement("texture", s, resources[t.name+".tex2d"]))
if material.override_material:
st.sub.append(tech_res.create_reference_statement("material", "surface", mat_res))
tech_res.statements.append(st)
if "diffuse_map" in textures:
diffuse_tex = textures["diffuse_map"]
+ tex_res = resources[diffuse_tex.name+".tex2d"]
ss = Statement("texunit", 0)
if self.textures=='INLINE':
- ss.sub.append(tech_res.create_embed_statement("texture2d", resources[diffuse_tex.name+".tex2d"]))
+ ss.sub.append(tech_res.create_embed_statement("texture2d", tex_res))
+ elif not diffuse_tex.default_filter:
+ ss.sub.append(tech_res.create_reference_statement("texture2d", tex_res))
else:
ss.sub.append(Statement("texture", image_name(diffuse_tex.image)))
st.sub.append(ss)