]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Update the Blender exporter for version 2.80
[libs/gl.git] / blender / io_mspgl / export_material.py
index 956f51d430b41acb8e48f2fdc42376971c2f3453..356186df17c5b2341e525322cc69f3607ce4513f 100644 (file)
@@ -18,7 +18,7 @@ class MaterialExporter:
                if mat_name not in resources:
                        resources[mat_name] = self.export_material(material)
 
-               if self.use_textures:
+               if False and self.use_textures:
                        for s in material.texture_slots:
                                if s and s.texture.type=='IMAGE' and s.texture.image:
                                        tex_name = s.texture.name+".tex2d"
@@ -31,13 +31,16 @@ class MaterialExporter:
 
                mat_res = resources[material.name+".mat"]
                textures = {}
-               if self.use_textures:
+               if False and self.use_textures:
                        image_texture_slots = [s for s in material.texture_slots if s and s.texture.type=='IMAGE' and s.texture.image]
                        for s in image_texture_slots:
                                if s.use_map_color_diffuse:
                                        textures["diffuse_map"] = s.texture
                                elif s.use_map_normal:
-                                       textures["normal_map"] = s.texture
+                                       if s.texture.use_normal_map:
+                                               textures["normal_map"] = s.texture
+                                       else:
+                                               textures["displace_map"] = s.texture
 
                if material.technique:
                        if not material.inherit_tech:
@@ -48,8 +51,9 @@ class MaterialExporter:
 
                        st = Statement("inherit", material.technique)
                        for s, t in textures.items():
-                               if t.default_filter and t.image.filepath:
-                                       st.sub.append(Statement("texture", s, os.path.basename(t.image.filepath)))
+                               fn = os.path.basename(t.image.filepath)
+                               if t.default_filter and fn:
+                                       st.sub.append(Statement("texture", s, fn))
                                else:
                                        st.sub.append(tech_res.create_reference_statement("texture", s, resources[t.name+".tex2d"]))
                        if material.override_material:
@@ -66,10 +70,11 @@ class MaterialExporter:
                                diffuse_tex = textures["diffuse_map"]
                                tex_res = resources[diffuse_tex.name+".tex2d"]
                                ss = Statement("texunit", 0)
+                               fn = os.path.basename(diffuse_tex.image.filepath)
                                if self.single_file:
                                        ss.sub.append(tech_res.create_embed_statement("texture2d", tex_res))
-                               elif diffuse_tex.default_filter and diffuse_tex.image.filepath:
-                                       ss.sub.append(Statement("texture", os.path.basename(diffuse_tex.image.filepath)))
+                               elif diffuse_tex.default_filter and fn:
+                                       ss.sub.append(Statement("texture", fn))
                                else:
                                        ss.sub.append(tech_res.create_reference_statement("texture", tex_res))
                                st.sub.append(ss)
@@ -86,18 +91,17 @@ class MaterialExporter:
                from .util import get_colormap
                cm = get_colormap(material.srgb_colors)
 
-               if any(s.use_map_color_diffuse for s in material.texture_slots if s):
+               if False and any(s.use_map_color_diffuse for s in material.texture_slots if s):
                        statements.append(Statement("diffuse", 1.0, 1.0, 1.0, 1.0))
                        amb = cm(material.ambient)
                        statements.append(Statement("ambient", amb, amb, amb, 1.0))
                else:
-                       diff = material.diffuse_color*material.diffuse_intensity
-                       statements.append(Statement("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0))
-                       amb = diff*material.ambient
-                       statements.append(Statement("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0))
+                       diff = material.diffuse_color
+                       statements.append(Statement("diffuse", cm(diff[0]), cm(diff[1]), cm(diff[2]), 1.0))
+                       statements.append(Statement("ambient", cm(diff[0]), cm(diff[1]), cm(diff[2]), 1.0))
                spec = material.specular_color*material.specular_intensity
                statements.append(Statement("specular", cm(spec.r), cm(spec.g), cm(spec.g), 1.0))
-               statements.append(Statement("shininess", material.specular_hardness))
+               statements.append(Statement("shininess", min(2/material.roughness**2-2, 250)))
 
                return mat_res