]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Rearrange type specification in material datafiles
[libs/gl.git] / blender / io_mspgl / export_material.py
index 289fb8810d4beff83826d4a4905c11bdd71e3b39..10be7dcba60057665792b7291ab550122901e3e7 100644 (file)
 import os
 
-def linear_to_srgb(l):
-       if l<0.0031308:
-               return 12.92*l
-       else:
-               return 1.055*(l**(1/2.4))-0.055
+def create_technique_resource(material, resources):
+       from .datafile import Resource, Statement
+       tech_res = Resource(material.name+".tech", "technique")
 
-def get_colormap(srgb):
-       if srgb:
-               return linear_to_srgb
-       else:
-               return lambda x: x
+       mat_res = resources[material.name+".mat"]
 
+       st = Statement("pass", "")
+       if mat_res:
+               st.sub.append(tech_res.create_embed_statement("material", mat_res))
+
+       if material.render_mode=='CUSTOM':
+               shader = material.shader
+               if shader.endswith(".glsl"):
+                       shader += ".shader"
+               st.sub.append(Statement("shader", shader))
+
+               if material.uniforms:
+                       ss = Statement("uniforms")
+                       for u in material.uniforms:
+                               ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
+                       st.sub.append(ss)
+
+       tech_res.statements.append(st)
+
+       return tech_res
 
 class MaterialExporter:
        def __init__(self):
-               self.single_file = True
                self.use_textures = True
+               self.inline_texture_data = False
 
        def create_texture_exporter(self):
                from .export_texture import TextureExporter
                texture_export = TextureExporter()
-               texture_export.inline_data = self.single_file
+               texture_export.inline_data = self.inline_texture_data
                return texture_export
 
        def export_technique_resources(self, material, resources):
+               from .export_texture import SamplerExporter
                texture_export = self.create_texture_exporter()
+               sampler_export = SamplerExporter()
 
-               mat_name = material.name+".mat"
-               if mat_name not in resources:
-                       resources[mat_name] = self.export_material(material)
+               from .material import Material
+               material = Material(material)
 
                if self.use_textures:
-                       for s in material.texture_slots:
-                               if s and s.texture.type=='IMAGE' and s.texture.image:
-                                       tex_name = s.texture.name+".tex2d"
+                       for p in material.properties:
+                               if p.texture:
+                                       tex_name = p.texture.image.name+".tex2d"
                                        if tex_name not in resources:
-                                               resources[tex_name] = texture_export.export_texture(s.texture)
+                                               resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage)
+
+                                       samp_name = sampler_export.get_sampler_name(p.texture)
+                                       if samp_name not in resources:
+                                               resources[samp_name] = sampler_export.export_sampler(p.texture)
+
+               mat_name = material.name+".mat"
+               if mat_name not in resources:
+                       if material.type:
+                               resources[mat_name] = self.export_material(material, resources=resources)
+                       else:
+                               resources[mat_name] = None
 
        def export_technique(self, material, *, resources):
-               from .datafile import Resource, Statement
-               tech_res = Resource(material.name+".tech")
+               return create_technique_resource(material, resources)
+
+       def export_material(self, material, *, resources):
+               from .datafile import Resource, Statement, Token
+               mat_res = Resource(material.name+".mat", "material")
 
-               mat_res = resources[material.name+".mat"]
-               textures = {}
+               if material.type!="pbr" and material.type!="unlit":
+                       raise Exception("Can't export unknown material type "+material.type)
+
+               mat_res.statements.append(Statement("type", Token(material.type)));
+               for p in material.properties:
+                       st = self.create_property_statement(mat_res, p, resources)
+                       if st:
+                               mat_res.statements.append(st)
                if self.use_textures:
-                       image_texture_slots = [s for s in material.texture_slots if s and s.texture.type=='IMAGE' and s.texture.image]
-                       for s in image_texture_slots:
-                               if s.use_map_color_diffuse:
-                                       textures["diffuse_map"] = s.texture
-                               elif s.use_map_normal:
-                                       textures["normal_map"] = s.texture
-
-               if material.technique:
-                       if not obj.inherit_tech:
-                               return []
-
-                       if self.single_file:
-                               raise Exception("Can't export inherited technique to a single file")
-
-                       st = Statement("inherit", material.technique)
-                       for s, t in textures.items():
-                               if t.default_filter:
-                                       st.sub.append(Statement("texture", s, image_name(t.image)))
-                               else:
-                                       st.sub.append(tech_res.create_reference_statement("texture", s, resources[t.name+".tex2d"]))
-                       if material.override_material:
-                               st.sub.append(tech_res.create_reference_statement("material", "surface", mat_res))
-                       tech_res.statements.append(st)
-               else:
-                       st = Statement("pass", "")
-                       if self.single_file:
-                               st.sub.append(tech_res.create_embed_statement("material", mat_res))
+                       textures = [p.texture for p in material.properties if p.texture]
+                       if textures and not textures[0].default_filter:
+                               from .export_texture import SamplerExporter
+                               sampler_export = SamplerExporter()
+                               mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
+
+               return mat_res
+
+       def create_property_statement(self, mat_res, prop, resources):
+               from .datafile import Statement
+               if self.use_textures and prop.texture:
+                       tex_res = resources[prop.texture.image.name+".tex2d"]
+                       from .util import basename
+                       fn = basename(prop.texture.image.filepath)
+                       if prop.texture.default_filter and fn:
+                               return Statement(prop.tex_keyword, fn)
                        else:
-                               st.sub.append(tech_res.create_reference_statement("material", mat_res))
-
-                       if "diffuse_map" in textures:
-                               diffuse_tex = textures["diffuse_map"]
-                               tex_res = resources[diffuse_tex.name+".tex2d"]
-                               ss = Statement("texunit", 0)
-                               if self.single_file:
-                                       ss.sub.append(tech_res.create_embed_statement("texture2d", tex_res))
-                               elif not diffuse_tex.default_filter:
-                                       ss.sub.append(tech_res.create_reference_statement("texture2d", tex_res))
-                               else:
-                                       ss.sub.append(Statement("texture", image_name(diffuse_tex.image)))
-                               st.sub.append(ss)
-
-                       tech_res.statements.append(st)
-
-               return tech_res
-
-       def export_material(self, material):
-               from .datafile import Resource, Statement
-               mat_res = Resource(material.name+".mat")
-               statements = mat_res.statements
-
-               cm = get_colormap(material.srgb_colors)
-               if any(s.use_map_color_diffuse for s in material.texture_slots if s):
-                       statements.append(Statement("diffuse", 1.0, 1.0, 1.0, 1.0))
-                       amb = cm(material.ambient)
-                       statements.append(Statement("ambient", amb, amb, amb, 1.0))
+                               return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
+               elif not prop.keyword:
+                       return
+               elif type(prop.value)==tuple:
+                       return Statement(prop.keyword, *prop.value)
                else:
-                       diff = material.diffuse_color*material.diffuse_intensity
-                       statements.append(Statement("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0))
-                       amb = diff*material.ambient
-                       statements.append(Statement("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0))
-               spec = material.specular_color*material.specular_intensity
-               statements.append(Statement("specular", cm(spec.r), cm(spec.g), cm(spec.g), 1.0))
-               statements.append(Statement("shininess", material.specular_hardness))
+                       return Statement(prop.keyword, prop.value)
 
-               return mat_res
+
+class MaterialAtlasExporter:
+       def __init__(self):
+               pass
+
+       def export_technique_resources(self, material_atlas, resources):
+               from .datafile import Resource, Statement, Token
+               base_color_name = material_atlas.name+"_base_color.tex2d"
+               base_color_res = resources.get(base_color_name)
+               if not base_color_res:
+                       base_color_res = Resource(base_color_name, "texture2d")
+
+                       base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
+                       base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
+
+                       resources[base_color_name] = base_color_res
+
+               sampler_name = "nearest.samp"
+               sampler_res = resources.get(sampler_name)
+               if not sampler_res:
+                       sampler_res = Resource(sampler_name, "sampler")
+
+                       sampler_res.statements.append(Statement("filter", Token('NEAREST')))
+
+                       resources[sampler_name] = sampler_res
+
+               mat_name = material_atlas.name+".mat"
+               if mat_name not in resources:
+                       mat_res = Resource(mat_name, "material")
+                       mat_res.statements.append(Statement("type", Token('pbr')))
+                       mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
+                       mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
+
+                       resources[mat_name] = mat_res
+
+       def export_technique(self, material_atlas, *, resources):
+               return create_technique_resource(material_atlas, resources)