]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Add an option to export colors as sRGB
[libs/gl.git] / blender / io_mspgl / __init__.py
index cf15002b096545b2e04b8783ff790407cc075f1e..e854134185f8cb938bff6406f0c60cbfc3e4f9ea 100644 (file)
@@ -100,6 +100,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
                        ("REF", "Referenced", "Reference external data"),
                        ("INLINE", "Inline", "Embed textures in the object")))
        material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
+       srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
 
        def prepare_exporter(self, exporter):
                super().prepare_exporter(exporter)
@@ -110,6 +111,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
                col = self.texturing_col
                col.prop(self, "textures")
                col.prop(self, "material_tex")
+               col.prop(self, "srgb_colors")
 
 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
        bl_idname = "export.mspgl_armature"